Event is fired when a player joins the proxy server.
load_balancing:# The type of event.type:"playerjoin"# Used to enable and disable the event.# Defaults to true.enabled:false# Add commands to be run.commands: - "leaf"# Add servers to be sent to.# If more than 1 server is stated the player will# go to the server with the least amount of playersservers: - "hub1" - "hub2"