Friend Types
The list of friend command types.
The command type for enabling friends is friends
In the command, you can select the subcommand types listed below. The list
subcommand type is required as the /friends
command also runs this subtype.
Sub Type | Usage | Description |
---|---|---|
|
| Used to send a friend request to a player. |
|
| Displays a inventory of the players that have required to be your friend. |
|
| Displays a inventory with all of your friends in. |
|
| Displays a inventory with all of your online friends in. |
|
| Displays the friend settings. |
|
| Used to unfriend a player and remove them from your friend list. |
|
| Used to message a friend. |
|
| Used to reply to the last message. |
friends:
type: "friends"
enabled: true
name: "friends"
proxy_join: "&8[&a+&8] &7Your friend &a<player> &7joined {server_formatted}"
proxy_leave: "&8[&c-&8] &7Your friend &c<player> &7left the network"
server_change: "&8[&e=&8] &7Your friend &e<player> &7switched to {server_formatted}"
list:
name: "list"
enabled: true
# Lets you see other players friend lists.
permission_see_any: "leaf.friends.see"
not_found: "{error_colour}Player could not be found."
error: "{error_colour}Error occurred when opening inventory."
# %name% : Formatted name.
# %date% : Date they started being friends
# %last_mail% : The last mail that was sent.
# %mail_status% : If the mail was read or not.
player:
skull: "%name%"
name: "&6&l%name%"
lore:
- "&7Friends since %date%"
no_player:
material: LIGHT_GRAY_STAINED_GLASS_PANE
# The inventory displaying the friend list.
inventory:
size: GENERIC_9X6
title: "&8&lFriends List"
content:
"top,bottom":
material: LIME_STAINED_GLASS_PANE
"row1,row2,row3,row4":
function:
type: "player"
"45":
function:
type: "last_page"
always_show: false
material: YELLOW_STAINED_GLASS_PANE
name: "&a&lLast Page"
lore:
- "&7Click to go back a page"
"53":
function:
type: "next_page"
always_show: false
material: YELLOW_STAINED_GLASS_PANE
name: "&a&lNext Page"
lore:
- "&7Click to go to the next page"
online:
name: "online"
enabled: true
# Lets you see other players friend lists.
permission_see_any: "leaf.friends.see"
not_found: "{error_colour}Player could not be found."
error: "{error_colour}Error occurred when opening inventory."
# %name% : Formatted name.
# %date% : Date they started being friends
# %last_mail% : The last mail that was sent.
# %mail_status% : If the mail was read or not.
player:
skull: "%name%"
name: "&6&l%name%"
lore:
- "&7Friends since %date%"
no_player:
material: LIGHT_GRAY_STAINED_GLASS_PANE
# The inventory displaying the friend list.
inventory:
size: GENERIC_9X6
title: "&8&lFriends List"
content:
"top,bottom":
material: LIME_STAINED_GLASS_PANE
"row1,row2,row3,row4":
function:
type: "player"
"45":
function:
type: "last_page"
always_show: false
material: YELLOW_STAINED_GLASS_PANE
name: "&a&lLast Page"
lore:
- "&7Click to go back a page"
"53":
function:
type: "next_page"
always_show: false
material: YELLOW_STAINED_GLASS_PANE
name: "&a&lNext Page"
lore:
- "&7Click to go to the next page"
request:
name: "request"
enabled: true
not_found: "{error_colour}Player has never played on this server."
requests_off: "{error_colour}This player has there friend requests off."
self: "{error_colour}You can not be friends with your self."
# Placeholders will parse in terms of the other player.
sent: "{message} You have sent a friend request to &f<player>"
# Placeholders will parse in terms of the player that sent the request.
from: "{message} You have received a friend request from &f<player>. &aTo accept run the command &e/friends accept"
accept:
name: "accept"
enabled: true
error: "{error_colour}Error occurred when opening inventory."
requests_off: "{error_colour}This player has there friend requests off."
already_requested: "{error_colour}You have already requested to be friends with this player."
# Placeholders will parse in terms of the player that sent the request.
# Message is sent to the friend accepter.
from: "{message} You are now friends with &f<player>"
# Placeholders will parse in terms of the player that accepted the friend request.
# Message is sent to the requester.
sent: "{message} You are now friends with &f<player>"
# %name% : Formatted name of the player that is requesting.
player:
skull: "%name%"
name: "&6&l%name%"
lore:
- "&7Click to open request options."
no_player:
material: LIGHT_GRAY_STAINED_GLASS_PANE
# The inventory displaying the friend requests list.
inventory:
size: GENERIC_9X6
title: "&8&lFriend Requests"
content:
"top,bottom":
material: LIME_STAINED_GLASS_PANE
"row1,row2,row3,row4":
function:
type: "player"
"45":
function:
type: "last_page"
always_show: false
material: YELLOW_STAINED_GLASS_PANE
name: "&a&lLast Page"
lore:
- "&7Click to go back a page"
"53":
function:
type: "next_page"
always_show: false
material: YELLOW_STAINED_GLASS_PANE
name: "&a&lNext Page"
lore:
- "&7Click to go to the next page"
options:
size: GENERIC_9X3
title: "&8&lFriend Request"
content:
"0-2,9-11,18-20":
function:
type: "deny"
material: RED_STAINED_GLASS_PANE
name: "&c&lDeny"
lore:
- "&7Anonymously remove this player"
- "&7from your requests."
"6-8,15-17,24-26":
function:
type: "accept"
material: LIME_STAINED_GLASS_PANE
name: "&a&lAccept"
lore:
- "Click to &aaccept &7friend request."
settings:
name: "settings"
enabled: true
error: "{error_colour}Error occurred when opening inventory."
inventory:
size: GENERIC_9X3
title: "&8&lFriend Requests"
content:
"row0,row2":
material: GRAY_STAINED_GLASS_PANE
"10":
function:
type: "toggleProxyJoin"
# When true what should the item be overridden with
true:
material: LIME_STAINED_GLASS_PANE
# Default item
material: RED_STAINED_GLASS_PANE
name: "&6&lToggle Join Messages"
lore:
- "&7Click to toggle join messages"
- "&6Currently &f%toggleProxyJoin%"
"11":
function:
type: "toggleProxyLeave"
# When true what should the item be overridden with
true:
material: LIME_STAINED_GLASS_PANE
# Default item
material: RED_STAINED_GLASS_PANE
name: "&6&lToggle Leave Messages"
lore:
- "&7Click to toggle leave messages"
- "&6Currently &f%toggleProxyLeave%"
"12":
function:
type: "toggleServerChange"
# When true what should the item be overridden with
true:
material: LIME_STAINED_GLASS_PANE
# Default item
material: RED_STAINED_GLASS_PANE
name: "&6&lToggle Server Change Messages"
lore:
- "&7Click to toggle server change messages"
- "&6Currently &f%toggleServerChange%"
"15":
function:
type: "toggleMail"
# When true what should the item be overridden with
true:
material: LIME_STAINED_GLASS_PANE
# Default item
material: RED_STAINED_GLASS_PANE
name: "&6&lToggle Mail"
lore:
- "&7Click to toggle mail"
- "&6Currently &f%toggleMail%"
"16":
function:
type: "toggleRequests"
# When true what should the item be overridden with
true:
material: LIME_STAINED_GLASS_PANE
# Default item
material: RED_STAINED_GLASS_PANE
name: "&6&lToggle Friend Requests"
lore:
- "&7Click to toggle friend requests"
- "&6Currently &f%toggleRequests%"
unfriend:
name: "unfriend"
enabled: true
not_found: "{error_colour}Invalid player name."
# Placeholders will register in terms of the friend.
message: "{message} You are no longer friends with <player>"
message:
enable: true
name: "msg"
not_found: "{error_colour}Player is not online."
not_friend: "{error_colour}You are not friends with this player."
message_self: "{error_colour}You cannot message yourself."
ignoring: "{error_colour}You have ignored this player."
recipient_ignoring: "{error_colour}This player has ignored you."
toggled: "{error_colour}You have your messages toggled."
recipient_toggled: "{error_colour}This player has there messages toggled."
# Placeholders will parse in terms of the other player.
to: "&f✉ &7&ome -> &f&o<player> &7&o: &f&o%message%"
from: "&f✉ &f&o<player> -> &7&ome &7&o: &f&o%message%"
# Spy is where other players can see messages.
spy_format: "&8&o%from% -> %to% : %message%"
reply:
type: "reply"
enable: true
name: "r"
not_found: "{error_colour}You have no conversation to reply to."
not_friend: "{error_colour}You are not friends with this player."
ignoring: "{error_colour}This player is ignoring you."
toggled: "{error_colour}You have your messages toggled."
recipient_toggled: "{error_colour}This player has there messages toggled."
# Placeholders will parse in terms of the other player.
to: "&f✉ &7&ome -> &f&o<player> &7&o<server> &7&o: &f&o%message%"
from: "&f✉ &f&o<player> &7&o<server> -> &7&ome &7&o: &f&o%message%"
# Spy is where other players can see messages.
spy_format: "&8&o%from% -> %to% : %message%"
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