Default Configuration

This is the default configuration for the commands file

#  __         ______     ______     ______
# /\ \       /\  ___\   /\  __ \   /\  ___\
# \ \ \____  \ \  __\   \ \  __ \  \ \  __\
#  \ \_____\  \ \_____\  \ \_\ \_\  \ \_\
#   \/_____/   \/_____/   \/_/\/_/   \/_/
#
# Author : Smudge

alert:
  type: "alert"
  enabled: true
  name: "alert"
  permission: "leaf.alert"
  # %message% : The alert message.
  message: "&8&l[&f&lAlert&8&l]&r &a%message%"

alertraw:
  type: "alertraw"
  enabled: true
  name: "alertraw"
  permission: "leaf.alertraw"

staffchat:
  type: "chat"
  enabled: true
  name: "staffchat"
  aliases: [ "sc" ]
  permission: "leaf.staffchat"
  # Should the messages be logged in console?
  log: true
  # %message% : The players message.
  format: "{server_formatted}&r {rank_colour}<player>&r &7: {vanish_colour}%message%"

find:
  type: "find"
  enabled: true
  name: "find"
  permission: "leaf.find"
  not_found: "{error_colour}Player could not be found."
  # Placeholders will parse in terms of the player.
  found: "{message} Player was found on {server_formatted}"

info:
  # I'd love if you kept this command on your server <3
  # Shows information about this plugin.
  type: "info"
  enabled: true
  name: "leaf"
  message:
    - "&8&m&l-------&r &a&lLeaf &8&m&l-------"
    - "&7"
    - "&7Velocity Proxy Plugin"
    - "&7Version &f<version>"
    - "&7Author &fSmudge"
    - "&7"
    - "&8&m&l--------------------"

stafflist:
  type: "list"
  enabled: true
  name: "stafflist"
  permission: "leaf.stafflist"
  header: "&8&m&l-----&r &a&lStaff List &8&m&l-----"
  footer: "&8&m&l--------------------"
  list:
    admin:
      permission: "leaf.rank.admin"
      header: '&7[&f%amount%&7] &c&lAdmins'
      # Placeholders will parse in terms of the player.
      section: '&7- &f<player> {server_formatted}'
    moderator:
      permission: "leaf.rank.moderator"
      header: '&7[&f%amount%&7] &a&lMods'
      section: '&7- &f<player> {server_formatted}'
    helper:
      permission: "leaf.rank.helper"
      header: '&7[&f%amount%&7] &b&lHelpers'
      section: '&7- &f<player> {server_formatted}'

reload:
  type: "reload"
  enabled: true
  name: "leafreload"
  permission: "leaf.reload"
  message: "{message} Reloaded all configs! <3"
  error: "{error_colour}An error occurred and the reloading was aborted!"

report:
  type: "report"
  enabled: true
  name: "report"
  permission: "leaf.report.use"
  see_report: "leaf.report.see"
  # %message% : The players message.
  message: "&f<player> {server_formatted} &chas reported &7: &f%message%"

send:
  type: "send"
  enabled: true
  name: "send"
  permission: "leaf.send"
  # %from% : From command argument.
  # %to% : To command argument.
  # %amount% : Amount of players successfully sent.
  message: "{message} Sending %from% to %to% &7[&f%amount% &7players]"
  server_not_found: "{error_colour}Server not found."
  server_offline: "{error_colour}Server requested is offline."

servers:
  type: "servers"
  enabled: true
  name: "servers"
  permission: "leaf.servers"
  order:
    - name_of_a_server
    - testing1
    - testing2
  header: '&8&m&l------&r &a&lServers &8&m&l------'
  # Placeholders registered in context of the server.
  server: '{server_formatted} &f%online% &7Online Players'
  footer: '&8&m&l---------------------'

message:
  type: "message"
  enabled: true
  name: "globalmessage"
  aliases: [ "gmsg" ]
  not_found: "{error_colour}Player is not online."
  message_self: "{error_colour}You cannot message yourself."
  ignoring: "{error_colour}You have ignored this player."
  recipient_ignoring: "{error_colour}This player has ignored you."
  toggled: "{error_colour}You have your messages toggled."
  recipient_toggled: "{error_colour}This player has there messages toggled."
  # Placeholders will parse in terms of the other player.
  to: "&f✉ &7&ome -> &f&o<player> &7&o: &f&o%message%"
  from: "&f✉ &f&o<player> -> &7&ome &7&o: &f&o%message%"
  # Spy is where other players can see messages.
  spy_format: "&8&o%from% -> %to% : %message%"

reply:
  type: "reply"
  enabled: true
  name: "globalreply"
  aliases: [ "gr" ]
  not_found: "{error_colour}You have no conversation to reply to."
  ignoring: "{error_colour}This player is ignoring you."
  toggled: "{error_colour}You have your messages toggled."
  recipient_toggled: "{error_colour}This player has there messages toggled."
  # Placeholders will parse in terms of the other player.
  to: "&f✉ &7&ome -> &f&o<player> &7&o<server> &7&o: &f&o%message%"
  from: "&f✉ &f&o<player> &7&o<server> -> &7&ome &7&o: &f&o%message%"
  # Spy is where other players can see messages.
  spy_format: "&8&o%from% -> %to% : %message%"

togglemessages:
  type: "togglemessages"
  enabled: true
  name: "togglemessages"
  # %toggle% will be replaced with true or false
  message: "{message} Toggled messages %toggle%"

togglespy:
  type: "togglespy"
  enabled: true
  name: "togglespy"
  permission: "leaf.togglespy"
  # %toggle% will be replaced with true or false
  message: "{message} Toggled spy %toggle%"

ignore:
  type: "ignore"
  enabled: true
  name: "ignore"
  not_found: "{error_colour}Player is not online."
  ignore_self: "{error_colour}You cannot ignore yourself."
  message: "{message} You are now ignoring <player>"

unignore:
  type: "unignore"
  enabled: true
  name: "unignore"
  not_found: "{error_colour}You are not ignoring this player."
  message: "{message} You are no longer ignoring <player>"

ignorelist:
  type: "ignorelist"
  enabled: true
  name: "ignorelist"
  message:
    - "&8&m&l------&r &a&lIgnored Players &8&m&l------"
    - "%players%"
    - "&8&m&l---------------------"

history:
  type: "history"
  enabled: true
  name: "history"
  not_found: "{error_colour}Player could not be found."
  # Amount of sections on a page.
  page_size: 5
  # %page% : The number of the page the player is currently viewing.
  # %page_amount% : The amount of pages they can see.
  header: '&8&m&l------&r &a&l<player>''s History &7[&f%page%&7/&f%page_amount%&7] &8&m&l------'
  # %event% : The history event.
  # %server% : The server involved in the history.
  # %date% : The date and time it occurred.
  section: '&7- %event%&r %server%&r &7%date%'
  # %page% : The number of the page the player is currently viewing.
  # %page_amount% : The amount of pages they can see.
  footer: '&8&m&l---------------------'

message_history:
  type: "messagehistory"
  enabled: true
  name: "messagehistory"
  not_found: "{error_colour}Player could not be found."
  # Amount of sections on a page.
  page_size: 8
  # %page% : The number of the page the player is currently viewing.
  # %page_amount% : The amount of pages they can see.
  header: '&8&m&l------&r &a&lMessages &7[&f%page%&7/&f%page_amount%&7] &8&m&l------'
  # %message% : The content of the message.
  # %from% : The player the message was from.
  # %to% :  player the message was sent to.
  # %date% : The date the message was sent.
  section: '&7%date% &f%from% &7: &e%message%'
  # %page% : The number of the page the player is currently viewing.
  # %page_amount% : The amount of pages they can see.
  footer: '&8&m&l---------------------'

change_theme:
  type: "variable"
  enabled: true
  name: "theme"
  # The variable to save to.
  variable: "theme"
  # Suggest options for the player to choose from.
  suggest:
    - "green"
    - "gray"
  # Only allow values from suggest list.
  # Defaults to false.
  only_allow_suggestions: true
  incorrect_value: "{error_colour}You can only set the theme to &fgreen &7or &fgray."
  correct_value: "{message} Theme is now set to &f<theme>"

admin_menu:
  type: "inventory"
  enabled: true
  name: "adminmenu"
  aliases: [ "amenu" ]
  permission: "leaf.adminmenu"
  error: "{error_colour}Error occurred when opening the admin menu."
  inventory:
    size: GENERIC_9X6
    title: "&8&lAdmin Menu"
    content:
      "top,bottom":
        material: RED_STAINED_GLASS_PANE
      "center0":
        skull: "<player>"
        name: "&a&l<player>"
        lore:
          - "&7Welcome Admin!"
      "19":
        material: "spyglass"
        name: "&a&lToggle Spy"
        lore:
          - "&7Click to toggle the ability to veiw global messages."
        commands:
          # Only works with commands registered with this plugin.
          - "togglespy"
      "21":
        material: "name_tag"
        name: "&a&lShow Staff List"
        # Close when clicked
        close: true
        lore:
          - "&7CLick to veiw the list of staff."
        commands:
          - "stafflist"

menu:
  type: "inventory"
  enabled: true
  name: "menu"
  error: "{error_colour}Error occurred when opening inventory."
  inventory:
    size: GENERIC_9X6
    title: "&8&lMenu"
    content:
      "top,bottom":
        material: "{theme_material}"
      "center0":
        # Sets the material to the player's skull.
        skull: "<player>"
        name: "&a&l<player>"
        lore:
          - "&7You are amazing!"
      "8":
        material: "end_crystal"
        name: "&a&lFriend Settings"
        lore:
          - "&7Click to run the command &f/settings"
        commands:
          # Only works with commands registered with this plugin.
          - "friends settings"
      "10":
        material: "writable_book"
        name: "&a&lFriends list"
        lore:
          - "&7Click to run the command &f/friends list"
        commands:
          - "friends list"
      "center1":
        material: "Paper"
        name: "&a&lServer List"
        lore:
          - "&7Click to run the command &f/servers"
        # Close when clicked
        close: true
        commands:
          - "servers"

teleport:
  type: "teleport"
  enabled: true
  name: "go"
  not_found: "{error_colour}Player could not be found."
  message: "{message} Teleporting..."

join:
  type: "join"
  enabled: false
  name: "survival"
  # The name of the server to send the player to.
  # When multiple servers are listed, the server
  # with the least amount of players is where the
  # player will be sent.
  # This can also be set as a string.
  # server: "hub"
  server:
  - "survival1"
  - "survival2"
  # If there are no servers online.
  no_server: "{error_colour}This server is offline"


friends:
  type: "friends"
  enabled: true
  name: "friends"

  proxy_join: "&8[&a+&8] &7Your friend &a<player> &7joined {server_formatted}"
  proxy_leave: "&8[&c-&8] &7Your friend &c<player> &7left the network"
  server_change: "&8[&e=&8] &7Your friend &e<player> &7switched to {server_formatted}"

  list:
    name: "list"
    enabled: true
    # Lets you see other players friend lists.
    permission_see_any: "leaf.friends.see"
    not_found: "{error_colour}Player could not be found."
    error: "{error_colour}Error occurred when opening inventory."
    # %name% : Formatted name.
    # %date% : Date they started being friends
    # %last_mail% : The last mail that was sent.
    # %mail_status% : If the mail was read or not.
    player:
      skull: "%name%"
      name: "&6&l%name%"
      lore:
        - "&7Friends since %date%"
    no_player:
      material: LIGHT_GRAY_STAINED_GLASS_PANE
    # The inventory displaying the friend list.
    inventory:
      size: GENERIC_9X6
      title: "&8&lFriends List"
      content:
        "top,bottom":
          material: LIME_STAINED_GLASS_PANE
        "row1,row2,row3,row4":
          function:
            type: "player"
        "45":
          function:
            type: "last_page"
            always_show: false
          material: YELLOW_STAINED_GLASS_PANE
          name: "&a&lLast Page"
          lore:
            - "&7Click to go back a page"
        "53":
          function:
            type: "next_page"
            always_show: false
          material: YELLOW_STAINED_GLASS_PANE
          name: "&a&lNext Page"
          lore:
            - "&7Click to go to the next page"

  online:
    name: "online"
    enabled: true
    # Lets you see other players friend lists.
    permission_see_any: "leaf.friends.see"
    not_found: "{error_colour}Player could not be found."
    error: "{error_colour}Error occurred when opening inventory."
    # %name% : Formatted name.
    # %date% : Date they started being friends
    # %last_mail% : The last mail that was sent.
    # %mail_status% : If the mail was read or not.
    player:
      skull: "%name%"
      name: "&6&l%name%"
      lore:
        - "&7Friends since %date%"
    no_player:
      material: LIGHT_GRAY_STAINED_GLASS_PANE
    # The inventory displaying the friend list.
    inventory:
      size: GENERIC_9X6
      title: "&8&lFriends List"
      content:
        "top,bottom":
          material: LIME_STAINED_GLASS_PANE
        "row1,row2,row3,row4":
          function:
            type: "player"
        "45":
          function:
            type: "last_page"
            always_show: false
          material: YELLOW_STAINED_GLASS_PANE
          name: "&a&lLast Page"
          lore:
            - "&7Click to go back a page"
        "53":
          function:
            type: "next_page"
            always_show: false
          material: YELLOW_STAINED_GLASS_PANE
          name: "&a&lNext Page"
          lore:
            - "&7Click to go to the next page"


  request:
    name: "request"
    enabled: true
    not_found: "{error_colour}Player has never played on this server."
    requests_off: "{error_colour}This player has there friend requests off."
    self: "{error_colour}You can not be friends with your self."
    # Placeholders will parse in terms of the other player.
    sent: "{message} You have sent a friend request to &f<player>"
    # Placeholders will parse in terms of the player that sent the request.
    from: "{message} You have received a friend request from &f<player>. &aTo accept run the command &e/friends accept"

  accept:
    name: "accept"
    enabled: true
    error: "{error_colour}Error occurred when opening inventory."
    requests_off: "{error_colour}This player has there friend requests off."
    already_requested: "{error_colour}You have already requested to be friends with this player."
    # Placeholders will parse in terms of the player that sent the request.
    # Message is sent to the friend accepter.
    from: "{message} You are now friends with &f<player>"
    # Placeholders will parse in terms of the player that accepted the friend request.
    # Message is sent to the requester.
    sent: "{message} You are now friends with &f<player>"
    # %name% : Formatted name of the player that is requesting.
    player:
      skull: "%name%"
      name: "&6&l%name%"
      lore:
        - "&7Click to open request options."
    no_player:
      material: LIGHT_GRAY_STAINED_GLASS_PANE
    # The inventory displaying the friend requests list.
    inventory:
      size: GENERIC_9X6
      title: "&8&lFriend Requests"
      content:
        "top,bottom":
          material: LIME_STAINED_GLASS_PANE
        "row1,row2,row3,row4":
          function:
            type: "player"
        "45":
          function:
            type: "last_page"
            always_show: false
          material: YELLOW_STAINED_GLASS_PANE
          name: "&a&lLast Page"
          lore:
            - "&7Click to go back a page"
        "53":
          function:
            type: "next_page"
            always_show: false
          material: YELLOW_STAINED_GLASS_PANE
          name: "&a&lNext Page"
          lore:
            - "&7Click to go to the next page"
    options:
      size: GENERIC_9X3
      title: "&8&lFriend Request"
      content:
        "0-2,9-11,18-20":
          function:
            type: "deny"
          material: RED_STAINED_GLASS_PANE
          name: "&c&lDeny"
          lore:
            - "&7Anonymously remove this player"
            - "&7from your requests."
        "6-8,15-17,24-26":
          function:
            type: "accept"
          material: LIME_STAINED_GLASS_PANE
          name: "&a&lAccept"
          lore:
            - "Click to &aaccept &7friend request."

  settings:
    name: "settings"
    enabled: true
    error: "{error_colour}Error occurred when opening inventory."
    inventory:
      size: GENERIC_9X3
      title: "&8&lFriend Requests"
      content:
        "row0,row2":
          material: GRAY_STAINED_GLASS_PANE
        "10":
          function:
            type: "toggleProxyJoin"
            # When true what should the item be overridden with
            true:
              material: LIME_STAINED_GLASS_PANE
          # Default item
          material: RED_STAINED_GLASS_PANE
          name: "&6&lToggle Join Messages"
          lore:
            - "&7Click to toggle join messages"
            - "&6Currently &f%toggleProxyJoin%"
        "11":
          function:
            type: "toggleProxyLeave"
            # When true what should the item be overridden with
            true:
              material: LIME_STAINED_GLASS_PANE
          # Default item
          material: RED_STAINED_GLASS_PANE
          name: "&6&lToggle Leave Messages"
          lore:
            - "&7Click to toggle leave messages"
            - "&6Currently &f%toggleProxyLeave%"
        "12":
          function:
            type: "toggleServerChange"
            # When true what should the item be overridden with
            true:
              material: LIME_STAINED_GLASS_PANE
          # Default item
          material: RED_STAINED_GLASS_PANE
          name: "&6&lToggle Server Change Messages"
          lore:
            - "&7Click to toggle server change messages"
            - "&6Currently &f%toggleServerChange%"
        "15":
          function:
            type: "toggleMail"
            # When true what should the item be overridden with
            true:
              material: LIME_STAINED_GLASS_PANE
          # Default item
          material: RED_STAINED_GLASS_PANE
          name: "&6&lToggle Mail"
          lore:
            - "&7Click to toggle mail"
            - "&6Currently &f%toggleMail%"
        "16":
          function:
            type: "toggleRequests"
            # When true what should the item be overridden with
            true:
              material: LIME_STAINED_GLASS_PANE
          # Default item
          material: RED_STAINED_GLASS_PANE
          name: "&6&lToggle Friend Requests"
          lore:
            - "&7Click to toggle friend requests"
            - "&6Currently &f%toggleRequests%"

  unfriend:
    name: "unfriend"
    enabled: true
    not_found: "{error_colour}Invalid player name."
    # Placeholders will register in terms of the friend.
    message: "{message} You are no longer friends with <player>"

  message:
    enable: true
    name: "msg"
    not_found: "{error_colour}Player is not online."
    not_friend: "{error_colour}You are not friends with this player."
    message_self: "{error_colour}You cannot message yourself."
    ignoring: "{error_colour}You have ignored this player."
    recipient_ignoring: "{error_colour}This player has ignored you."
    toggled: "{error_colour}You have your messages toggled."
    recipient_toggled: "{error_colour}This player has there messages toggled."
    # Placeholders will parse in terms of the other player.
    to: "&f✉ &7&ome -> &f&o<player> &7&o: &f&o%message%"
    from: "&f✉ &f&o<player> -> &7&ome &7&o: &f&o%message%"
    # Spy is where other players can see messages.
    spy_format: "&8&o%from% -> %to% : %message%"

  reply:
    type: "reply"
    enable: true
    name: "r"
    not_found: "{error_colour}You have no conversation to reply to."
    not_friend: "{error_colour}You are not friends with this player."
    ignoring: "{error_colour}This player is ignoring you."
    toggled: "{error_colour}You have your messages toggled."
    recipient_toggled: "{error_colour}This player has there messages toggled."
    # Placeholders will parse in terms of the other player.
    to: "&f✉ &7&ome -> &f&o<player> &7&o<server> &7&o: &f&o%message%"
    from: "&f✉ &f&o<player> &7&o<server> -> &7&ome &7&o: &f&o%message%"
    # Spy is where other players can see messages.
    spy_format: "&8&o%from% -> %to% : %message%"