Sounds

List of sounds you can use on commands.

AMBIENT_BASALT_DELTAS_ADDITIONS,
AMBIENT_BASALT_DELTAS_LOOP,
AMBIENT_BASALT_DELTAS_MOOD,
AMBIENT_CAVE,
AMBIENT_CRIMSON_FOREST_ADDITIONS,
AMBIENT_CRIMSON_FOREST_LOOP,
AMBIENT_CRIMSON_FOREST_MOOD,
AMBIENT_NETHER_WASTES_ADDITIONS,
AMBIENT_NETHER_WASTES_LOOP,
AMBIENT_NETHER_WASTES_MOOD,
AMBIENT_SOUL_SAND_VALLEY_ADDITIONS,
AMBIENT_SOUL_SAND_VALLEY_LOOP,
AMBIENT_SOUL_SAND_VALLEY_MOOD,
AMBIENT_UNDERWATER_ENTER,
AMBIENT_UNDERWATER_EXIT,
AMBIENT_UNDERWATER_LOOP,
AMBIENT_UNDERWATER_LOOP_ADDITIONS,
AMBIENT_UNDERWATER_LOOP_ADDITIONS_RARE,
AMBIENT_UNDERWATER_LOOP_ADDITIONS_ULTRA_RARE,
AMBIENT_WARPED_FOREST_ADDITIONS,
AMBIENT_WARPED_FOREST_LOOP,
AMBIENT_WARPED_FOREST_MOOD,
BLOCK_AMETHYST_BLOCK_BREAK,
BLOCK_AMETHYST_BLOCK_CHIME,
BLOCK_AMETHYST_BLOCK_FALL,
BLOCK_AMETHYST_BLOCK_HIT,
BLOCK_AMETHYST_BLOCK_PLACE,
BLOCK_AMETHYST_BLOCK_STEP,
BLOCK_AMETHYST_CLUSTER_BREAK,
BLOCK_AMETHYST_CLUSTER_FALL,
BLOCK_AMETHYST_CLUSTER_HIT,
BLOCK_AMETHYST_CLUSTER_PLACE,
BLOCK_AMETHYST_CLUSTER_STEP,
BLOCK_ANCIENT_DEBRIS_BREAK,
BLOCK_ANCIENT_DEBRIS_FALL,
BLOCK_ANCIENT_DEBRIS_HIT,
BLOCK_ANCIENT_DEBRIS_PLACE,
BLOCK_ANCIENT_DEBRIS_STEP,
BLOCK_ANVIL_BREAK,
BLOCK_ANVIL_DESTROY,
BLOCK_ANVIL_FALL,
BLOCK_ANVIL_HIT,
BLOCK_ANVIL_LAND,
BLOCK_ANVIL_PLACE,
BLOCK_ANVIL_STEP,
BLOCK_ANVIL_USE,
BLOCK_AZALEA_BREAK,
BLOCK_AZALEA_FALL,
BLOCK_AZALEA_HIT,
BLOCK_AZALEA_PLACE,
BLOCK_AZALEA_STEP,
BLOCK_AZALEA_LEAVES_BREAK,
BLOCK_AZALEA_LEAVES_FALL,
BLOCK_AZALEA_LEAVES_HIT,
BLOCK_AZALEA_LEAVES_PLACE,
BLOCK_AZALEA_LEAVES_STEP,
BLOCK_BAMBOO_BREAK,
BLOCK_BAMBOO_FALL,
BLOCK_BAMBOO_HIT,
BLOCK_BAMBOO_PLACE,
BLOCK_BAMBOO_STEP,
BLOCK_BAMBOO_SAPLING_BREAK,
BLOCK_BAMBOO_SAPLING_HIT,
BLOCK_BAMBOO_SAPLING_PLACE,
BLOCK_BAMBOO_WOOD_BREAK,
BLOCK_BAMBOO_WOOD_FALL,
BLOCK_BAMBOO_WOOD_HIT,
BLOCK_BAMBOO_WOOD_PLACE,
BLOCK_BAMBOO_WOOD_STEP,
BLOCK_BAMBOO_WOOD_BUTTON_CLICK_OFF,
BLOCK_BAMBOO_WOOD_BUTTON_CLICK_ON,
BLOCK_BAMBOO_WOOD_DOOR_CLOSE,
BLOCK_BAMBOO_WOOD_DOOR_OPEN,
BLOCK_BAMBOO_WOOD_FENCE_GATE_CLOSE,
BLOCK_BAMBOO_WOOD_FENCE_GATE_OPEN,
BLOCK_BAMBOO_WOOD_HANGING_SIGN_BREAK,
BLOCK_BAMBOO_WOOD_HANGING_SIGN_FALL,
BLOCK_BAMBOO_WOOD_HANGING_SIGN_HIT,
BLOCK_BAMBOO_WOOD_HANGING_SIGN_PLACE,
BLOCK_BAMBOO_WOOD_HANGING_SIGN_STEP,
BLOCK_BAMBOO_WOOD_PRESSURE_PLATE_CLICK_OFF,
BLOCK_BAMBOO_WOOD_PRESSURE_PLATE_CLICK_ON,
BLOCK_BAMBOO_WOOD_TRAPDOOR_CLOSE,
BLOCK_BAMBOO_WOOD_TRAPDOOR_OPEN,
BLOCK_BARREL_CLOSE,
BLOCK_BARREL_OPEN,
BLOCK_BASALT_BREAK,
BLOCK_BASALT_FALL,
BLOCK_BASALT_HIT,
BLOCK_BASALT_PLACE,
BLOCK_BASALT_STEP,
BLOCK_BEACON_ACTIVATE,
BLOCK_BEACON_AMBIENT,
BLOCK_BEACON_DEACTIVATE,
BLOCK_BEACON_POWER_SELECT,
BLOCK_BEEHIVE_DRIP,
BLOCK_BEEHIVE_ENTER,
BLOCK_BEEHIVE_EXIT,
BLOCK_BEEHIVE_SHEAR,
BLOCK_BEEHIVE_WORK,
BLOCK_BELL_RESONATE,
BLOCK_BELL_USE,
BLOCK_BIG_DRIPLEAF_BREAK,
BLOCK_BIG_DRIPLEAF_FALL,
BLOCK_BIG_DRIPLEAF_HIT,
BLOCK_BIG_DRIPLEAF_PLACE,
BLOCK_BIG_DRIPLEAF_STEP,
BLOCK_BIG_DRIPLEAF_TILT_DOWN,
BLOCK_BIG_DRIPLEAF_TILT_UP,
BLOCK_BLASTFURNACE_FIRE_CRACKLE,
BLOCK_BONE_BLOCK_BREAK,
BLOCK_BONE_BLOCK_FALL,
BLOCK_BONE_BLOCK_HIT,
BLOCK_BONE_BLOCK_PLACE,
BLOCK_BONE_BLOCK_STEP,
BLOCK_BREWING_STAND_BREW,
BLOCK_BUBBLE_COLUMN_BUBBLE_POP,
BLOCK_BUBBLE_COLUMN_UPWARDS_AMBIENT,
BLOCK_BUBBLE_COLUMN_UPWARDS_INSIDE,
BLOCK_BUBBLE_COLUMN_WHIRLPOOL_AMBIENT,
BLOCK_BUBBLE_COLUMN_WHIRLPOOL_INSIDE,
BLOCK_CAKE_ADD_CANDLE,
BLOCK_CALCITE_BREAK,
BLOCK_CALCITE_FALL,
BLOCK_CALCITE_HIT,
BLOCK_CALCITE_PLACE,
BLOCK_CALCITE_STEP,
BLOCK_CAMPFIRE_CRACKLE,
BLOCK_CANDLE_AMBIENT,
BLOCK_CANDLE_BREAK,
BLOCK_CANDLE_EXTINGUISH,
BLOCK_CANDLE_FALL,
BLOCK_CANDLE_HIT,
BLOCK_CANDLE_PLACE,
BLOCK_CANDLE_STEP,
BLOCK_CAVE_VINES_BREAK,
BLOCK_CAVE_VINES_FALL,
BLOCK_CAVE_VINES_HIT,
BLOCK_CAVE_VINES_PICK_BERRIES,
BLOCK_CAVE_VINES_PLACE,
BLOCK_CAVE_VINES_STEP,
BLOCK_CHAIN_BREAK,
BLOCK_CHAIN_FALL,
BLOCK_CHAIN_HIT,
BLOCK_CHAIN_PLACE,
BLOCK_CHAIN_STEP,
BLOCK_CHEST_CLOSE,
BLOCK_CHEST_LOCKED,
BLOCK_CHEST_OPEN,
BLOCK_CHISELED_BOOKSHELF_BREAK,
BLOCK_CHISELED_BOOKSHELF_FALL,
BLOCK_CHISELED_BOOKSHELF_HIT,
BLOCK_CHISELED_BOOKSHELF_INSERT,
BLOCK_CHISELED_BOOKSHELF_INSERT_ENCHANTED,
BLOCK_CHISELED_BOOKSHELF_PICKUP,
BLOCK_CHISELED_BOOKSHELF_PICKUP_ENCHANTED,
BLOCK_CHISELED_BOOKSHELF_PLACE,
BLOCK_CHISELED_BOOKSHELF_STEP,
BLOCK_CHORUS_FLOWER_DEATH,
BLOCK_CHORUS_FLOWER_GROW,
BLOCK_COMPARATOR_CLICK,
BLOCK_COMPOSTER_EMPTY,
BLOCK_COMPOSTER_FILL,
BLOCK_COMPOSTER_FILL_SUCCESS,
BLOCK_COMPOSTER_READY,
BLOCK_CONDUIT_ACTIVATE,
BLOCK_CONDUIT_AMBIENT,
BLOCK_CONDUIT_AMBIENT_SHORT,
BLOCK_CONDUIT_ATTACK_TARGET,
BLOCK_CONDUIT_DEACTIVATE,
BLOCK_COPPER_BREAK,
BLOCK_COPPER_FALL,
BLOCK_COPPER_HIT,
BLOCK_COPPER_PLACE,
BLOCK_COPPER_STEP,
BLOCK_CORAL_BLOCK_BREAK,
BLOCK_CORAL_BLOCK_FALL,
BLOCK_CORAL_BLOCK_HIT,
BLOCK_CORAL_BLOCK_PLACE,
BLOCK_CORAL_BLOCK_STEP,
BLOCK_CROP_BREAK,
BLOCK_DEEPSLATE_BREAK,
BLOCK_DEEPSLATE_FALL,
BLOCK_DEEPSLATE_HIT,
BLOCK_DEEPSLATE_PLACE,
BLOCK_DEEPSLATE_STEP,
BLOCK_DEEPSLATE_BRICKS_BREAK,
BLOCK_DEEPSLATE_BRICKS_FALL,
BLOCK_DEEPSLATE_BRICKS_HIT,
BLOCK_DEEPSLATE_BRICKS_PLACE,
BLOCK_DEEPSLATE_BRICKS_STEP,
BLOCK_DEEPSLATE_TILES_BREAK,
BLOCK_DEEPSLATE_TILES_FALL,
BLOCK_DEEPSLATE_TILES_HIT,
BLOCK_DEEPSLATE_TILES_PLACE,
BLOCK_DEEPSLATE_TILES_STEP,
BLOCK_DISPENSER_DISPENSE,
BLOCK_DISPENSER_FAIL,
BLOCK_DISPENSER_LAUNCH,
BLOCK_DRIPSTONE_BLOCK_BREAK,
BLOCK_DRIPSTONE_BLOCK_FALL,
BLOCK_DRIPSTONE_BLOCK_HIT,
BLOCK_DRIPSTONE_BLOCK_PLACE,
BLOCK_DRIPSTONE_BLOCK_STEP,
BLOCK_ENCHANTMENT_TABLE_USE,
BLOCK_END_GATEWAY_SPAWN,
BLOCK_END_PORTAL_SPAWN,
BLOCK_END_PORTAL_FRAME_FILL,
BLOCK_ENDER_CHEST_CLOSE,
BLOCK_ENDER_CHEST_OPEN,
BLOCK_FENCE_GATE_CLOSE,
BLOCK_FENCE_GATE_OPEN,
BLOCK_FIRE_AMBIENT,
BLOCK_FIRE_EXTINGUISH,
BLOCK_FLOWERING_AZALEA_BREAK,
BLOCK_FLOWERING_AZALEA_FALL,
BLOCK_FLOWERING_AZALEA_HIT,
BLOCK_FLOWERING_AZALEA_PLACE,
BLOCK_FLOWERING_AZALEA_STEP,
BLOCK_FROGLIGHT_BREAK,
BLOCK_FROGLIGHT_FALL,
BLOCK_FROGLIGHT_HIT,
BLOCK_FROGLIGHT_PLACE,
BLOCK_FROGLIGHT_STEP,
BLOCK_FROGSPAWN_BREAK,
BLOCK_FROGSPAWN_FALL,
BLOCK_FROGSPAWN_HATCH,
BLOCK_FROGSPAWN_HIT,
BLOCK_FROGSPAWN_PLACE,
BLOCK_FROGSPAWN_STEP,
BLOCK_FUNGUS_BREAK,
BLOCK_FUNGUS_FALL,
BLOCK_FUNGUS_HIT,
BLOCK_FUNGUS_PLACE,
BLOCK_FUNGUS_STEP,
BLOCK_FURNACE_FIRE_CRACKLE,
BLOCK_GILDED_BLACKSTONE_BREAK,
BLOCK_GILDED_BLACKSTONE_FALL,
BLOCK_GILDED_BLACKSTONE_HIT,
BLOCK_GILDED_BLACKSTONE_PLACE,
BLOCK_GILDED_BLACKSTONE_STEP,
BLOCK_GLASS_BREAK,
BLOCK_GLASS_FALL,
BLOCK_GLASS_HIT,
BLOCK_GLASS_PLACE,
BLOCK_GLASS_STEP,
BLOCK_GRASS_BREAK,
BLOCK_GRASS_FALL,
BLOCK_GRASS_HIT,
BLOCK_GRASS_PLACE,
BLOCK_GRASS_STEP,
BLOCK_GRAVEL_BREAK,
BLOCK_GRAVEL_FALL,
BLOCK_GRAVEL_HIT,
BLOCK_GRAVEL_PLACE,
BLOCK_GRAVEL_STEP,
BLOCK_GRINDSTONE_USE,
BLOCK_GROWING_PLANT_CROP,
BLOCK_HANGING_ROOTS_BREAK,
BLOCK_HANGING_ROOTS_FALL,
BLOCK_HANGING_ROOTS_HIT,
BLOCK_HANGING_ROOTS_PLACE,
BLOCK_HANGING_ROOTS_STEP,
BLOCK_HANGING_SIGN_BREAK,
BLOCK_HANGING_SIGN_FALL,
BLOCK_HANGING_SIGN_HIT,
BLOCK_HANGING_SIGN_PLACE,
BLOCK_HANGING_SIGN_STEP,
BLOCK_HONEY_BLOCK_BREAK,
BLOCK_HONEY_BLOCK_FALL,
BLOCK_HONEY_BLOCK_HIT,
BLOCK_HONEY_BLOCK_PLACE,
BLOCK_HONEY_BLOCK_SLIDE,
BLOCK_HONEY_BLOCK_STEP,
BLOCK_IRON_DOOR_CLOSE,
BLOCK_IRON_DOOR_OPEN,
BLOCK_IRON_TRAPDOOR_CLOSE,
BLOCK_IRON_TRAPDOOR_OPEN,
BLOCK_LADDER_BREAK,
BLOCK_LADDER_FALL,
BLOCK_LADDER_HIT,
BLOCK_LADDER_PLACE,
BLOCK_LADDER_STEP,
BLOCK_LANTERN_BREAK,
BLOCK_LANTERN_FALL,
BLOCK_LANTERN_HIT,
BLOCK_LANTERN_PLACE,
BLOCK_LANTERN_STEP,
BLOCK_LARGE_AMETHYST_BUD_BREAK,
BLOCK_LARGE_AMETHYST_BUD_PLACE,
BLOCK_LAVA_AMBIENT,
BLOCK_LAVA_EXTINGUISH,
BLOCK_LAVA_POP,
BLOCK_LEVER_CLICK,
BLOCK_LILY_PAD_PLACE,
BLOCK_LODESTONE_BREAK,
BLOCK_LODESTONE_FALL,
BLOCK_LODESTONE_HIT,
BLOCK_LODESTONE_PLACE,
BLOCK_LODESTONE_STEP,
BLOCK_MANGROVE_ROOTS_BREAK,
BLOCK_MANGROVE_ROOTS_FALL,
BLOCK_MANGROVE_ROOTS_HIT,
BLOCK_MANGROVE_ROOTS_PLACE,
BLOCK_MANGROVE_ROOTS_STEP,
BLOCK_MEDIUM_AMETHYST_BUD_BREAK,
BLOCK_MEDIUM_AMETHYST_BUD_PLACE,
BLOCK_METAL_BREAK,
BLOCK_METAL_FALL,
BLOCK_METAL_HIT,
BLOCK_METAL_PLACE,
BLOCK_METAL_STEP,
BLOCK_METAL_PRESSURE_PLATE_CLICK_OFF,
BLOCK_METAL_PRESSURE_PLATE_CLICK_ON,
BLOCK_MOSS_BREAK,
BLOCK_MOSS_FALL,
BLOCK_MOSS_HIT,
BLOCK_MOSS_PLACE,
BLOCK_MOSS_STEP,
BLOCK_MOSS_CARPET_BREAK,
BLOCK_MOSS_CARPET_FALL,
BLOCK_MOSS_CARPET_HIT,
BLOCK_MOSS_CARPET_PLACE,
BLOCK_MOSS_CARPET_STEP,
BLOCK_MUD_BREAK,
BLOCK_MUD_FALL,
BLOCK_MUD_HIT,
BLOCK_MUD_PLACE,
BLOCK_MUD_STEP,
BLOCK_MUD_BRICKS_BREAK,
BLOCK_MUD_BRICKS_FALL,
BLOCK_MUD_BRICKS_HIT,
BLOCK_MUD_BRICKS_PLACE,
BLOCK_MUD_BRICKS_STEP,
BLOCK_MUDDY_MANGROVE_ROOTS_BREAK,
BLOCK_MUDDY_MANGROVE_ROOTS_FALL,
BLOCK_MUDDY_MANGROVE_ROOTS_HIT,
BLOCK_MUDDY_MANGROVE_ROOTS_PLACE,
BLOCK_MUDDY_MANGROVE_ROOTS_STEP,
BLOCK_NETHER_BRICKS_BREAK,
BLOCK_NETHER_BRICKS_FALL,
BLOCK_NETHER_BRICKS_HIT,
BLOCK_NETHER_BRICKS_PLACE,
BLOCK_NETHER_BRICKS_STEP,
BLOCK_NETHER_GOLD_ORE_BREAK,
BLOCK_NETHER_GOLD_ORE_FALL,
BLOCK_NETHER_GOLD_ORE_HIT,
BLOCK_NETHER_GOLD_ORE_PLACE,
BLOCK_NETHER_GOLD_ORE_STEP,
BLOCK_NETHER_ORE_BREAK,
BLOCK_NETHER_ORE_FALL,
BLOCK_NETHER_ORE_HIT,
BLOCK_NETHER_ORE_PLACE,
BLOCK_NETHER_ORE_STEP,
BLOCK_NETHER_SPROUTS_BREAK,
BLOCK_NETHER_SPROUTS_FALL,
BLOCK_NETHER_SPROUTS_HIT,
BLOCK_NETHER_SPROUTS_PLACE,
BLOCK_NETHER_SPROUTS_STEP,
BLOCK_NETHER_WART_BREAK,
BLOCK_NETHER_WOOD_BREAK,
BLOCK_NETHER_WOOD_FALL,
BLOCK_NETHER_WOOD_HIT,
BLOCK_NETHER_WOOD_PLACE,
BLOCK_NETHER_WOOD_STEP,
BLOCK_NETHER_WOOD_BUTTON_CLICK_OFF,
BLOCK_NETHER_WOOD_BUTTON_CLICK_ON,
BLOCK_NETHER_WOOD_DOOR_CLOSE,
BLOCK_NETHER_WOOD_DOOR_OPEN,
BLOCK_NETHER_WOOD_FENCE_GATE_CLOSE,
BLOCK_NETHER_WOOD_FENCE_GATE_OPEN,
BLOCK_NETHER_WOOD_HANGING_SIGN_BREAK,
BLOCK_NETHER_WOOD_HANGING_SIGN_FALL,
BLOCK_NETHER_WOOD_HANGING_SIGN_HIT,
BLOCK_NETHER_WOOD_HANGING_SIGN_PLACE,
BLOCK_NETHER_WOOD_HANGING_SIGN_STEP,
BLOCK_NETHER_WOOD_PRESSURE_PLATE_CLICK_OFF,
BLOCK_NETHER_WOOD_PRESSURE_PLATE_CLICK_ON,
BLOCK_NETHER_WOOD_TRAPDOOR_CLOSE,
BLOCK_NETHER_WOOD_TRAPDOOR_OPEN,
BLOCK_NETHERITE_BLOCK_BREAK,
BLOCK_NETHERITE_BLOCK_FALL,
BLOCK_NETHERITE_BLOCK_HIT,
BLOCK_NETHERITE_BLOCK_PLACE,
BLOCK_NETHERITE_BLOCK_STEP,
BLOCK_NETHERRACK_BREAK,
BLOCK_NETHERRACK_FALL,
BLOCK_NETHERRACK_HIT,
BLOCK_NETHERRACK_PLACE,
BLOCK_NETHERRACK_STEP,
BLOCK_NOTE_BLOCK_BANJO,
BLOCK_NOTE_BLOCK_BASEDRUM,
BLOCK_NOTE_BLOCK_BASS,
BLOCK_NOTE_BLOCK_BELL,
BLOCK_NOTE_BLOCK_BIT,
BLOCK_NOTE_BLOCK_CHIME,
BLOCK_NOTE_BLOCK_COW_BELL,
BLOCK_NOTE_BLOCK_DIDGERIDOO,
BLOCK_NOTE_BLOCK_FLUTE,
BLOCK_NOTE_BLOCK_GUITAR,
BLOCK_NOTE_BLOCK_HARP,
BLOCK_NOTE_BLOCK_HAT,
BLOCK_NOTE_BLOCK_IMITATE_CREEPER,
BLOCK_NOTE_BLOCK_IMITATE_ENDER_DRAGON,
BLOCK_NOTE_BLOCK_IMITATE_PIGLIN,
BLOCK_NOTE_BLOCK_IMITATE_SKELETON,
BLOCK_NOTE_BLOCK_IMITATE_WITHER_SKELETON,
BLOCK_NOTE_BLOCK_IMITATE_ZOMBIE,
BLOCK_NOTE_BLOCK_IRON_XYLOPHONE,
BLOCK_NOTE_BLOCK_PLING,
BLOCK_NOTE_BLOCK_SNARE,
BLOCK_NOTE_BLOCK_XYLOPHONE,
BLOCK_NYLIUM_BREAK,
BLOCK_NYLIUM_FALL,
BLOCK_NYLIUM_HIT,
BLOCK_NYLIUM_PLACE,
BLOCK_NYLIUM_STEP,
BLOCK_PACKED_MUD_BREAK,
BLOCK_PACKED_MUD_FALL,
BLOCK_PACKED_MUD_HIT,
BLOCK_PACKED_MUD_PLACE,
BLOCK_PACKED_MUD_STEP,
BLOCK_PISTON_CONTRACT,
BLOCK_PISTON_EXTEND,
BLOCK_POINTED_DRIPSTONE_BREAK,
BLOCK_POINTED_DRIPSTONE_DRIP_LAVA,
BLOCK_POINTED_DRIPSTONE_DRIP_LAVA_INTO_CAULDRON,
BLOCK_POINTED_DRIPSTONE_DRIP_WATER,
BLOCK_POINTED_DRIPSTONE_DRIP_WATER_INTO_CAULDRON,
BLOCK_POINTED_DRIPSTONE_FALL,
BLOCK_POINTED_DRIPSTONE_HIT,
BLOCK_POINTED_DRIPSTONE_LAND,
BLOCK_POINTED_DRIPSTONE_PLACE,
BLOCK_POINTED_DRIPSTONE_STEP,
BLOCK_POLISHED_DEEPSLATE_BREAK,
BLOCK_POLISHED_DEEPSLATE_FALL,
BLOCK_POLISHED_DEEPSLATE_HIT,
BLOCK_POLISHED_DEEPSLATE_PLACE,
BLOCK_POLISHED_DEEPSLATE_STEP,
BLOCK_PORTAL_AMBIENT,
BLOCK_PORTAL_TRAVEL,
BLOCK_PORTAL_TRIGGER,
BLOCK_POWDER_SNOW_BREAK,
BLOCK_POWDER_SNOW_FALL,
BLOCK_POWDER_SNOW_HIT,
BLOCK_POWDER_SNOW_PLACE,
BLOCK_POWDER_SNOW_STEP,
BLOCK_PUMPKIN_CARVE,
BLOCK_REDSTONE_TORCH_BURNOUT,
BLOCK_RESPAWN_ANCHOR_AMBIENT,
BLOCK_RESPAWN_ANCHOR_CHARGE,
BLOCK_RESPAWN_ANCHOR_DEPLETE,
BLOCK_RESPAWN_ANCHOR_SET_SPAWN,
BLOCK_ROOTED_DIRT_BREAK,
BLOCK_ROOTED_DIRT_FALL,
BLOCK_ROOTED_DIRT_HIT,
BLOCK_ROOTED_DIRT_PLACE,
BLOCK_ROOTED_DIRT_STEP,
BLOCK_ROOTS_BREAK,
BLOCK_ROOTS_FALL,
BLOCK_ROOTS_HIT,
BLOCK_ROOTS_PLACE,
BLOCK_ROOTS_STEP,
BLOCK_SAND_BREAK,
BLOCK_SAND_FALL,
BLOCK_SAND_HIT,
BLOCK_SAND_PLACE,
BLOCK_SAND_STEP,
BLOCK_SCAFFOLDING_BREAK,
BLOCK_SCAFFOLDING_FALL,
BLOCK_SCAFFOLDING_HIT,
BLOCK_SCAFFOLDING_PLACE,
BLOCK_SCAFFOLDING_STEP,
BLOCK_SCULK_BREAK,
BLOCK_SCULK_CHARGE,
BLOCK_SCULK_FALL,
BLOCK_SCULK_HIT,
BLOCK_SCULK_PLACE,
BLOCK_SCULK_SPREAD,
BLOCK_SCULK_STEP,
BLOCK_SCULK_CATALYST_BLOOM,
BLOCK_SCULK_CATALYST_BREAK,
BLOCK_SCULK_CATALYST_FALL,
BLOCK_SCULK_CATALYST_HIT,
BLOCK_SCULK_CATALYST_PLACE,
BLOCK_SCULK_CATALYST_STEP,
BLOCK_SCULK_SENSOR_BREAK,
BLOCK_SCULK_SENSOR_CLICKING,
BLOCK_SCULK_SENSOR_CLICKING_STOP,
BLOCK_SCULK_SENSOR_FALL,
BLOCK_SCULK_SENSOR_HIT,
BLOCK_SCULK_SENSOR_PLACE,
BLOCK_SCULK_SENSOR_STEP,
BLOCK_SCULK_SHRIEKER_BREAK,
BLOCK_SCULK_SHRIEKER_FALL,
BLOCK_SCULK_SHRIEKER_HIT,
BLOCK_SCULK_SHRIEKER_PLACE,
BLOCK_SCULK_SHRIEKER_SHRIEK,
BLOCK_SCULK_SHRIEKER_STEP,
BLOCK_SCULK_VEIN_BREAK,
BLOCK_SCULK_VEIN_FALL,
BLOCK_SCULK_VEIN_HIT,
BLOCK_SCULK_VEIN_PLACE,
BLOCK_SCULK_VEIN_STEP,
BLOCK_SHROOMLIGHT_BREAK,
BLOCK_SHROOMLIGHT_FALL,
BLOCK_SHROOMLIGHT_HIT,
BLOCK_SHROOMLIGHT_PLACE,
BLOCK_SHROOMLIGHT_STEP,
BLOCK_SHULKER_BOX_CLOSE,
BLOCK_SHULKER_BOX_OPEN,
BLOCK_SLIME_BLOCK_BREAK,
BLOCK_SLIME_BLOCK_FALL,
BLOCK_SLIME_BLOCK_HIT,
BLOCK_SLIME_BLOCK_PLACE,
BLOCK_SLIME_BLOCK_STEP,
BLOCK_SMALL_AMETHYST_BUD_BREAK,
BLOCK_SMALL_AMETHYST_BUD_PLACE,
BLOCK_SMALL_DRIPLEAF_BREAK,
BLOCK_SMALL_DRIPLEAF_FALL,
BLOCK_SMALL_DRIPLEAF_HIT,
BLOCK_SMALL_DRIPLEAF_PLACE,
BLOCK_SMALL_DRIPLEAF_STEP,
BLOCK_SMITHING_TABLE_USE,
BLOCK_SMOKER_SMOKE,
BLOCK_SNOW_BREAK,
BLOCK_SNOW_FALL,
BLOCK_SNOW_HIT,
BLOCK_SNOW_PLACE,
BLOCK_SNOW_STEP,
BLOCK_SOUL_SAND_BREAK,
BLOCK_SOUL_SAND_FALL,
BLOCK_SOUL_SAND_HIT,
BLOCK_SOUL_SAND_PLACE,
BLOCK_SOUL_SAND_STEP,
BLOCK_SOUL_SOIL_BREAK,
BLOCK_SOUL_SOIL_FALL,
BLOCK_SOUL_SOIL_HIT,
BLOCK_SOUL_SOIL_PLACE,
BLOCK_SOUL_SOIL_STEP,
BLOCK_SPORE_BLOSSOM_BREAK,
BLOCK_SPORE_BLOSSOM_FALL,
BLOCK_SPORE_BLOSSOM_HIT,
BLOCK_SPORE_BLOSSOM_PLACE,
BLOCK_SPORE_BLOSSOM_STEP,
BLOCK_STEM_BREAK,
BLOCK_STEM_FALL,
BLOCK_STEM_HIT,
BLOCK_STEM_PLACE,
BLOCK_STEM_STEP,
BLOCK_STONE_BREAK,
BLOCK_STONE_FALL,
BLOCK_STONE_HIT,
BLOCK_STONE_PLACE,
BLOCK_STONE_STEP,
BLOCK_STONE_BUTTON_CLICK_OFF,
BLOCK_STONE_BUTTON_CLICK_ON,
BLOCK_STONE_PRESSURE_PLATE_CLICK_OFF,
BLOCK_STONE_PRESSURE_PLATE_CLICK_ON,
BLOCK_SWEET_BERRY_BUSH_BREAK,
BLOCK_SWEET_BERRY_BUSH_PICK_BERRIES,
BLOCK_SWEET_BERRY_BUSH_PLACE,
BLOCK_TRIPWIRE_ATTACH,
BLOCK_TRIPWIRE_CLICK_OFF,
BLOCK_TRIPWIRE_CLICK_ON,
BLOCK_TRIPWIRE_DETACH,
BLOCK_TUFF_BREAK,
BLOCK_TUFF_FALL,
BLOCK_TUFF_HIT,
BLOCK_TUFF_PLACE,
BLOCK_TUFF_STEP,
BLOCK_VINE_BREAK,
BLOCK_VINE_FALL,
BLOCK_VINE_HIT,
BLOCK_VINE_PLACE,
BLOCK_VINE_STEP,
BLOCK_WART_BLOCK_BREAK,
BLOCK_WART_BLOCK_FALL,
BLOCK_WART_BLOCK_HIT,
BLOCK_WART_BLOCK_PLACE,
BLOCK_WART_BLOCK_STEP,
BLOCK_WATER_AMBIENT,
BLOCK_WEEPING_VINES_BREAK,
BLOCK_WEEPING_VINES_FALL,
BLOCK_WEEPING_VINES_HIT,
BLOCK_WEEPING_VINES_PLACE,
BLOCK_WEEPING_VINES_STEP,
BLOCK_WET_GRASS_BREAK,
BLOCK_WET_GRASS_FALL,
BLOCK_WET_GRASS_HIT,
BLOCK_WET_GRASS_PLACE,
BLOCK_WET_GRASS_STEP,
BLOCK_WOOD_BREAK,
BLOCK_WOOD_FALL,
BLOCK_WOOD_HIT,
BLOCK_WOOD_PLACE,
BLOCK_WOOD_STEP,
BLOCK_WOODEN_BUTTON_CLICK_OFF,
BLOCK_WOODEN_BUTTON_CLICK_ON,
BLOCK_WOODEN_DOOR_CLOSE,
BLOCK_WOODEN_DOOR_OPEN,
BLOCK_WOODEN_PRESSURE_PLATE_CLICK_OFF,
BLOCK_WOODEN_PRESSURE_PLATE_CLICK_ON,
BLOCK_WOODEN_TRAPDOOR_CLOSE,
BLOCK_WOODEN_TRAPDOOR_OPEN,
BLOCK_WOOL_BREAK,
BLOCK_WOOL_FALL,
BLOCK_WOOL_HIT,
BLOCK_WOOL_PLACE,
BLOCK_WOOL_STEP,
ENCHANT_THORNS_HIT,
ENTITY_ALLAY_AMBIENT_WITH_ITEM,
ENTITY_ALLAY_AMBIENT_WITHOUT_ITEM,
ENTITY_ALLAY_DEATH,
ENTITY_ALLAY_HURT,
ENTITY_ALLAY_ITEM_GIVEN,
ENTITY_ALLAY_ITEM_TAKEN,
ENTITY_ALLAY_ITEM_THROWN,
ENTITY_ARMOR_STAND_BREAK,
ENTITY_ARMOR_STAND_FALL,
ENTITY_ARMOR_STAND_HIT,
ENTITY_ARMOR_STAND_PLACE,
ENTITY_ARROW_HIT,
ENTITY_ARROW_HIT_PLAYER,
ENTITY_ARROW_SHOOT,
ENTITY_AXOLOTL_ATTACK,
ENTITY_AXOLOTL_DEATH,
ENTITY_AXOLOTL_HURT,
ENTITY_AXOLOTL_IDLE_AIR,
ENTITY_AXOLOTL_IDLE_WATER,
ENTITY_AXOLOTL_SPLASH,
ENTITY_AXOLOTL_SWIM,
ENTITY_BAT_AMBIENT,
ENTITY_BAT_DEATH,
ENTITY_BAT_HURT,
ENTITY_BAT_LOOP,
ENTITY_BAT_TAKEOFF,
ENTITY_BEE_DEATH,
ENTITY_BEE_HURT,
ENTITY_BEE_LOOP,
ENTITY_BEE_LOOP_AGGRESSIVE,
ENTITY_BEE_POLLINATE,
ENTITY_BEE_STING,
ENTITY_BLAZE_AMBIENT,
ENTITY_BLAZE_BURN,
ENTITY_BLAZE_DEATH,
ENTITY_BLAZE_HURT,
ENTITY_BLAZE_SHOOT,
ENTITY_BOAT_PADDLE_LAND,
ENTITY_BOAT_PADDLE_WATER,
ENTITY_CAMEL_AMBIENT,
ENTITY_CAMEL_DASH,
ENTITY_CAMEL_DASH_READY,
ENTITY_CAMEL_DEATH,
ENTITY_CAMEL_EAT,
ENTITY_CAMEL_HURT,
ENTITY_CAMEL_SADDLE,
ENTITY_CAMEL_SIT,
ENTITY_CAMEL_STAND,
ENTITY_CAMEL_STEP,
ENTITY_CAMEL_STEP_SAND,
ENTITY_CAT_AMBIENT,
ENTITY_CAT_BEG_FOR_FOOD,
ENTITY_CAT_DEATH,
ENTITY_CAT_EAT,
ENTITY_CAT_HISS,
ENTITY_CAT_HURT,
ENTITY_CAT_PURR,
ENTITY_CAT_PURREOW,
ENTITY_CAT_STRAY_AMBIENT,
ENTITY_CHICKEN_AMBIENT,
ENTITY_CHICKEN_DEATH,
ENTITY_CHICKEN_EGG,
ENTITY_CHICKEN_HURT,
ENTITY_CHICKEN_STEP,
ENTITY_COD_AMBIENT,
ENTITY_COD_DEATH,
ENTITY_COD_FLOP,
ENTITY_COD_HURT,
ENTITY_COW_AMBIENT,
ENTITY_COW_DEATH,
ENTITY_COW_HURT,
ENTITY_COW_MILK,
ENTITY_COW_STEP,
ENTITY_CREEPER_DEATH,
ENTITY_CREEPER_HURT,
ENTITY_CREEPER_PRIMED,
ENTITY_DOLPHIN_AMBIENT,
ENTITY_DOLPHIN_AMBIENT_WATER,
ENTITY_DOLPHIN_ATTACK,
ENTITY_DOLPHIN_DEATH,
ENTITY_DOLPHIN_EAT,
ENTITY_DOLPHIN_HURT,
ENTITY_DOLPHIN_JUMP,
ENTITY_DOLPHIN_PLAY,
ENTITY_DOLPHIN_SPLASH,
ENTITY_DOLPHIN_SWIM,
ENTITY_DONKEY_AMBIENT,
ENTITY_DONKEY_ANGRY,
ENTITY_DONKEY_CHEST,
ENTITY_DONKEY_DEATH,
ENTITY_DONKEY_EAT,
ENTITY_DONKEY_HURT,
ENTITY_DRAGON_FIREBALL_EXPLODE,
ENTITY_DROWNED_AMBIENT,
ENTITY_DROWNED_AMBIENT_WATER,
ENTITY_DROWNED_DEATH,
ENTITY_DROWNED_DEATH_WATER,
ENTITY_DROWNED_HURT,
ENTITY_DROWNED_HURT_WATER,
ENTITY_DROWNED_SHOOT,
ENTITY_DROWNED_STEP,
ENTITY_DROWNED_SWIM,
ENTITY_EGG_THROW,
ENTITY_ELDER_GUARDIAN_AMBIENT,
ENTITY_ELDER_GUARDIAN_AMBIENT_LAND,
ENTITY_ELDER_GUARDIAN_CURSE,
ENTITY_ELDER_GUARDIAN_DEATH,
ENTITY_ELDER_GUARDIAN_DEATH_LAND,
ENTITY_ELDER_GUARDIAN_FLOP,
ENTITY_ELDER_GUARDIAN_HURT,
ENTITY_ELDER_GUARDIAN_HURT_LAND,
ENTITY_ENDER_DRAGON_AMBIENT,
ENTITY_ENDER_DRAGON_DEATH,
ENTITY_ENDER_DRAGON_FLAP,
ENTITY_ENDER_DRAGON_GROWL,
ENTITY_ENDER_DRAGON_HURT,
ENTITY_ENDER_DRAGON_SHOOT,
ENTITY_ENDER_EYE_DEATH,
ENTITY_ENDER_EYE_LAUNCH,
ENTITY_ENDER_PEARL_THROW,
ENTITY_ENDERMAN_AMBIENT,
ENTITY_ENDERMAN_DEATH,
ENTITY_ENDERMAN_HURT,
ENTITY_ENDERMAN_SCREAM,
ENTITY_ENDERMAN_STARE,
ENTITY_ENDERMAN_TELEPORT,
ENTITY_ENDERMITE_AMBIENT,
ENTITY_ENDERMITE_DEATH,
ENTITY_ENDERMITE_HURT,
ENTITY_ENDERMITE_STEP,
ENTITY_EVOKER_AMBIENT,
ENTITY_EVOKER_CAST_SPELL,
ENTITY_EVOKER_CELEBRATE,
ENTITY_EVOKER_DEATH,
ENTITY_EVOKER_HURT,
ENTITY_EVOKER_PREPARE_ATTACK,
ENTITY_EVOKER_PREPARE_SUMMON,
ENTITY_EVOKER_PREPARE_WOLOLO,
ENTITY_EVOKER_FANGS_ATTACK,
ENTITY_EXPERIENCE_BOTTLE_THROW,
ENTITY_EXPERIENCE_ORB_PICKUP,
ENTITY_FIREWORK_ROCKET_BLAST,
ENTITY_FIREWORK_ROCKET_BLAST_FAR,
ENTITY_FIREWORK_ROCKET_LARGE_BLAST,
ENTITY_FIREWORK_ROCKET_LARGE_BLAST_FAR,
ENTITY_FIREWORK_ROCKET_LAUNCH,
ENTITY_FIREWORK_ROCKET_SHOOT,
ENTITY_FIREWORK_ROCKET_TWINKLE,
ENTITY_FIREWORK_ROCKET_TWINKLE_FAR,
ENTITY_FISH_SWIM,
ENTITY_FISHING_BOBBER_RETRIEVE,
ENTITY_FISHING_BOBBER_SPLASH,
ENTITY_FISHING_BOBBER_THROW,
ENTITY_FOX_AGGRO,
ENTITY_FOX_AMBIENT,
ENTITY_FOX_BITE,
ENTITY_FOX_DEATH,
ENTITY_FOX_EAT,
ENTITY_FOX_HURT,
ENTITY_FOX_SCREECH,
ENTITY_FOX_SLEEP,
ENTITY_FOX_SNIFF,
ENTITY_FOX_SPIT,
ENTITY_FOX_TELEPORT,
ENTITY_FROG_AMBIENT,
ENTITY_FROG_DEATH,
ENTITY_FROG_EAT,
ENTITY_FROG_HURT,
ENTITY_FROG_LAY_SPAWN,
ENTITY_FROG_LONG_JUMP,
ENTITY_FROG_STEP,
ENTITY_FROG_TONGUE,
ENTITY_GENERIC_BIG_FALL,
ENTITY_GENERIC_BURN,
ENTITY_GENERIC_DEATH,
ENTITY_GENERIC_DRINK,
ENTITY_GENERIC_EAT,
ENTITY_GENERIC_EXPLODE,
ENTITY_GENERIC_EXTINGUISH_FIRE,
ENTITY_GENERIC_HURT,
ENTITY_GENERIC_SMALL_FALL,
ENTITY_GENERIC_SPLASH,
ENTITY_GENERIC_SWIM,
ENTITY_GHAST_AMBIENT,
ENTITY_GHAST_DEATH,
ENTITY_GHAST_HURT,
ENTITY_GHAST_SCREAM,
ENTITY_GHAST_SHOOT,
ENTITY_GHAST_WARN,
ENTITY_GLOW_ITEM_FRAME_ADD_ITEM,
ENTITY_GLOW_ITEM_FRAME_BREAK,
ENTITY_GLOW_ITEM_FRAME_PLACE,
ENTITY_GLOW_ITEM_FRAME_REMOVE_ITEM,
ENTITY_GLOW_ITEM_FRAME_ROTATE_ITEM,
ENTITY_GLOW_SQUID_AMBIENT,
ENTITY_GLOW_SQUID_DEATH,
ENTITY_GLOW_SQUID_HURT,
ENTITY_GLOW_SQUID_SQUIRT,
ENTITY_GOAT_AMBIENT,
ENTITY_GOAT_DEATH,
ENTITY_GOAT_EAT,
ENTITY_GOAT_HORN_BREAK,
ENTITY_GOAT_HURT,
ENTITY_GOAT_LONG_JUMP,
ENTITY_GOAT_MILK,
ENTITY_GOAT_PREPARE_RAM,
ENTITY_GOAT_RAM_IMPACT,
ENTITY_GOAT_SCREAMING_AMBIENT,
ENTITY_GOAT_SCREAMING_DEATH,
ENTITY_GOAT_SCREAMING_EAT,
ENTITY_GOAT_SCREAMING_HORN_BREAK,
ENTITY_GOAT_SCREAMING_HURT,
ENTITY_GOAT_SCREAMING_LONG_JUMP,
ENTITY_GOAT_SCREAMING_MILK,
ENTITY_GOAT_SCREAMING_PREPARE_RAM,
ENTITY_GOAT_SCREAMING_RAM_IMPACT,
ENTITY_GOAT_STEP,
ENTITY_GUARDIAN_AMBIENT,
ENTITY_GUARDIAN_AMBIENT_LAND,
ENTITY_GUARDIAN_ATTACK,
ENTITY_GUARDIAN_DEATH,
ENTITY_GUARDIAN_DEATH_LAND,
ENTITY_GUARDIAN_FLOP,
ENTITY_GUARDIAN_HURT,
ENTITY_GUARDIAN_HURT_LAND,
ENTITY_HOGLIN_AMBIENT,
ENTITY_HOGLIN_ANGRY,
ENTITY_HOGLIN_ATTACK,
ENTITY_HOGLIN_CONVERTED_TO_ZOMBIFIED,
ENTITY_HOGLIN_DEATH,
ENTITY_HOGLIN_HURT,
ENTITY_HOGLIN_RETREAT,
ENTITY_HOGLIN_STEP,
ENTITY_HORSE_AMBIENT,
ENTITY_HORSE_ANGRY,
ENTITY_HORSE_ARMOR,
ENTITY_HORSE_BREATHE,
ENTITY_HORSE_DEATH,
ENTITY_HORSE_EAT,
ENTITY_HORSE_GALLOP,
ENTITY_HORSE_HURT,
ENTITY_HORSE_JUMP,
ENTITY_HORSE_LAND,
ENTITY_HORSE_SADDLE,
ENTITY_HORSE_STEP,
ENTITY_HORSE_STEP_WOOD,
ENTITY_HOSTILE_BIG_FALL,
ENTITY_HOSTILE_DEATH,
ENTITY_HOSTILE_HURT,
ENTITY_HOSTILE_SMALL_FALL,
ENTITY_HOSTILE_SPLASH,
ENTITY_HOSTILE_SWIM,
ENTITY_HUSK_AMBIENT,
ENTITY_HUSK_CONVERTED_TO_ZOMBIE,
ENTITY_HUSK_DEATH,
ENTITY_HUSK_HURT,
ENTITY_HUSK_STEP,
ENTITY_ILLUSIONER_AMBIENT,
ENTITY_ILLUSIONER_CAST_SPELL,
ENTITY_ILLUSIONER_DEATH,
ENTITY_ILLUSIONER_HURT,
ENTITY_ILLUSIONER_MIRROR_MOVE,
ENTITY_ILLUSIONER_PREPARE_BLINDNESS,
ENTITY_ILLUSIONER_PREPARE_MIRROR,
ENTITY_IRON_GOLEM_ATTACK,
ENTITY_IRON_GOLEM_DAMAGE,
ENTITY_IRON_GOLEM_DEATH,
ENTITY_IRON_GOLEM_HURT,
ENTITY_IRON_GOLEM_REPAIR,
ENTITY_IRON_GOLEM_STEP,
ENTITY_ITEM_BREAK,
ENTITY_ITEM_PICKUP,
ENTITY_ITEM_FRAME_ADD_ITEM,
ENTITY_ITEM_FRAME_BREAK,
ENTITY_ITEM_FRAME_PLACE,
ENTITY_ITEM_FRAME_REMOVE_ITEM,
ENTITY_ITEM_FRAME_ROTATE_ITEM,
ENTITY_LEASH_KNOT_BREAK,
ENTITY_LEASH_KNOT_PLACE,
ENTITY_LIGHTNING_BOLT_IMPACT,
ENTITY_LIGHTNING_BOLT_THUNDER,
ENTITY_LINGERING_POTION_THROW,
ENTITY_LLAMA_AMBIENT,
ENTITY_LLAMA_ANGRY,
ENTITY_LLAMA_CHEST,
ENTITY_LLAMA_DEATH,
ENTITY_LLAMA_EAT,
ENTITY_LLAMA_HURT,
ENTITY_LLAMA_SPIT,
ENTITY_LLAMA_STEP,
ENTITY_LLAMA_SWAG,
ENTITY_MAGMA_CUBE_DEATH,
ENTITY_MAGMA_CUBE_DEATH_SMALL,
ENTITY_MAGMA_CUBE_HURT,
ENTITY_MAGMA_CUBE_HURT_SMALL,
ENTITY_MAGMA_CUBE_JUMP,
ENTITY_MAGMA_CUBE_SQUISH,
ENTITY_MAGMA_CUBE_SQUISH_SMALL,
ENTITY_MINECART_INSIDE,
ENTITY_MINECART_INSIDE_UNDERWATER,
ENTITY_MINECART_RIDING,
ENTITY_MOOSHROOM_CONVERT,
ENTITY_MOOSHROOM_EAT,
ENTITY_MOOSHROOM_MILK,
ENTITY_MOOSHROOM_SHEAR,
ENTITY_MOOSHROOM_SUSPICIOUS_MILK,
ENTITY_MULE_AMBIENT,
ENTITY_MULE_ANGRY,
ENTITY_MULE_CHEST,
ENTITY_MULE_DEATH,
ENTITY_MULE_EAT,
ENTITY_MULE_HURT,
ENTITY_OCELOT_AMBIENT,
ENTITY_OCELOT_DEATH,
ENTITY_OCELOT_HURT,
ENTITY_PAINTING_BREAK,
ENTITY_PAINTING_PLACE,
ENTITY_PANDA_AGGRESSIVE_AMBIENT,
ENTITY_PANDA_AMBIENT,
ENTITY_PANDA_BITE,
ENTITY_PANDA_CANT_BREED,
ENTITY_PANDA_DEATH,
ENTITY_PANDA_EAT,
ENTITY_PANDA_HURT,
ENTITY_PANDA_PRE_SNEEZE,
ENTITY_PANDA_SNEEZE,
ENTITY_PANDA_STEP,
ENTITY_PANDA_WORRIED_AMBIENT,
ENTITY_PARROT_AMBIENT,
ENTITY_PARROT_DEATH,
ENTITY_PARROT_EAT,
ENTITY_PARROT_FLY,
ENTITY_PARROT_HURT,
ENTITY_PARROT_IMITATE_BLAZE,
ENTITY_PARROT_IMITATE_CREEPER,
ENTITY_PARROT_IMITATE_DROWNED,
ENTITY_PARROT_IMITATE_ELDER_GUARDIAN,
ENTITY_PARROT_IMITATE_ENDER_DRAGON,
ENTITY_PARROT_IMITATE_ENDERMITE,
ENTITY_PARROT_IMITATE_EVOKER,
ENTITY_PARROT_IMITATE_GHAST,
ENTITY_PARROT_IMITATE_GUARDIAN,
ENTITY_PARROT_IMITATE_HOGLIN,
ENTITY_PARROT_IMITATE_HUSK,
ENTITY_PARROT_IMITATE_ILLUSIONER,
ENTITY_PARROT_IMITATE_MAGMA_CUBE,
ENTITY_PARROT_IMITATE_PHANTOM,
ENTITY_PARROT_IMITATE_PIGLIN,
ENTITY_PARROT_IMITATE_PIGLIN_BRUTE,
ENTITY_PARROT_IMITATE_PILLAGER,
ENTITY_PARROT_IMITATE_RAVAGER,
ENTITY_PARROT_IMITATE_SHULKER,
ENTITY_PARROT_IMITATE_SILVERFISH,
ENTITY_PARROT_IMITATE_SKELETON,
ENTITY_PARROT_IMITATE_SLIME,
ENTITY_PARROT_IMITATE_SPIDER,
ENTITY_PARROT_IMITATE_STRAY,
ENTITY_PARROT_IMITATE_VEX,
ENTITY_PARROT_IMITATE_VINDICATOR,
ENTITY_PARROT_IMITATE_WARDEN,
ENTITY_PARROT_IMITATE_WITCH,
ENTITY_PARROT_IMITATE_WITHER,
ENTITY_PARROT_IMITATE_WITHER_SKELETON,
ENTITY_PARROT_IMITATE_ZOGLIN,
ENTITY_PARROT_IMITATE_ZOMBIE,
ENTITY_PARROT_IMITATE_ZOMBIE_VILLAGER,
ENTITY_PARROT_STEP,
ENTITY_PHANTOM_AMBIENT,
ENTITY_PHANTOM_BITE,
ENTITY_PHANTOM_DEATH,
ENTITY_PHANTOM_FLAP,
ENTITY_PHANTOM_HURT,
ENTITY_PHANTOM_SWOOP,
ENTITY_PIG_AMBIENT,
ENTITY_PIG_DEATH,
ENTITY_PIG_HURT,
ENTITY_PIG_SADDLE,
ENTITY_PIG_STEP,
ENTITY_PIGLIN_ADMIRING_ITEM,
ENTITY_PIGLIN_AMBIENT,
ENTITY_PIGLIN_ANGRY,
ENTITY_PIGLIN_CELEBRATE,
ENTITY_PIGLIN_CONVERTED_TO_ZOMBIFIED,
ENTITY_PIGLIN_DEATH,
ENTITY_PIGLIN_HURT,
ENTITY_PIGLIN_JEALOUS,
ENTITY_PIGLIN_RETREAT,
ENTITY_PIGLIN_STEP,
ENTITY_PIGLIN_BRUTE_AMBIENT,
ENTITY_PIGLIN_BRUTE_ANGRY,
ENTITY_PIGLIN_BRUTE_CONVERTED_TO_ZOMBIFIED,
ENTITY_PIGLIN_BRUTE_DEATH,
ENTITY_PIGLIN_BRUTE_HURT,
ENTITY_PIGLIN_BRUTE_STEP,
ENTITY_PILLAGER_AMBIENT,
ENTITY_PILLAGER_CELEBRATE,
ENTITY_PILLAGER_DEATH,
ENTITY_PILLAGER_HURT,
ENTITY_PLAYER_ATTACK_CRIT,
ENTITY_PLAYER_ATTACK_KNOCKBACK,
ENTITY_PLAYER_ATTACK_NODAMAGE,
ENTITY_PLAYER_ATTACK_STRONG,
ENTITY_PLAYER_ATTACK_SWEEP,
ENTITY_PLAYER_ATTACK_WEAK,
ENTITY_PLAYER_BIG_FALL,
ENTITY_PLAYER_BREATH,
ENTITY_PLAYER_BURP,
ENTITY_PLAYER_DEATH,
ENTITY_PLAYER_HURT,
ENTITY_PLAYER_HURT_DROWN,
ENTITY_PLAYER_HURT_FREEZE,
ENTITY_PLAYER_HURT_ON_FIRE,
ENTITY_PLAYER_HURT_SWEET_BERRY_BUSH,
ENTITY_PLAYER_LEVELUP,
ENTITY_PLAYER_SMALL_FALL,
ENTITY_PLAYER_SPLASH,
ENTITY_PLAYER_SPLASH_HIGH_SPEED,
ENTITY_PLAYER_SWIM,
ENTITY_POLAR_BEAR_AMBIENT,
ENTITY_POLAR_BEAR_AMBIENT_BABY,
ENTITY_POLAR_BEAR_DEATH,
ENTITY_POLAR_BEAR_HURT,
ENTITY_POLAR_BEAR_STEP,
ENTITY_POLAR_BEAR_WARNING,
ENTITY_PUFFER_FISH_AMBIENT,
ENTITY_PUFFER_FISH_BLOW_OUT,
ENTITY_PUFFER_FISH_BLOW_UP,
ENTITY_PUFFER_FISH_DEATH,
ENTITY_PUFFER_FISH_FLOP,
ENTITY_PUFFER_FISH_HURT,
ENTITY_PUFFER_FISH_STING,
ENTITY_RABBIT_AMBIENT,
ENTITY_RABBIT_ATTACK,
ENTITY_RABBIT_DEATH,
ENTITY_RABBIT_HURT,
ENTITY_RABBIT_JUMP,
ENTITY_RAVAGER_AMBIENT,
ENTITY_RAVAGER_ATTACK,
ENTITY_RAVAGER_CELEBRATE,
ENTITY_RAVAGER_DEATH,
ENTITY_RAVAGER_HURT,
ENTITY_RAVAGER_ROAR,
ENTITY_RAVAGER_STEP,
ENTITY_RAVAGER_STUNNED,
ENTITY_SALMON_AMBIENT,
ENTITY_SALMON_DEATH,
ENTITY_SALMON_FLOP,
ENTITY_SALMON_HURT,
ENTITY_SHEEP_AMBIENT,
ENTITY_SHEEP_DEATH,
ENTITY_SHEEP_HURT,
ENTITY_SHEEP_SHEAR,
ENTITY_SHEEP_STEP,
ENTITY_SHULKER_AMBIENT,
ENTITY_SHULKER_CLOSE,
ENTITY_SHULKER_DEATH,
ENTITY_SHULKER_HURT,
ENTITY_SHULKER_HURT_CLOSED,
ENTITY_SHULKER_OPEN,
ENTITY_SHULKER_SHOOT,
ENTITY_SHULKER_TELEPORT,
ENTITY_SHULKER_BULLET_HIT,
ENTITY_SHULKER_BULLET_HURT,
ENTITY_SILVERFISH_AMBIENT,
ENTITY_SILVERFISH_DEATH,
ENTITY_SILVERFISH_HURT,
ENTITY_SILVERFISH_STEP,
ENTITY_SKELETON_AMBIENT,
ENTITY_SKELETON_CONVERTED_TO_STRAY,
ENTITY_SKELETON_DEATH,
ENTITY_SKELETON_HURT,
ENTITY_SKELETON_SHOOT,
ENTITY_SKELETON_STEP,
ENTITY_SKELETON_HORSE_AMBIENT,
ENTITY_SKELETON_HORSE_AMBIENT_WATER,
ENTITY_SKELETON_HORSE_DEATH,
ENTITY_SKELETON_HORSE_GALLOP_WATER,
ENTITY_SKELETON_HORSE_HURT,
ENTITY_SKELETON_HORSE_JUMP_WATER,
ENTITY_SKELETON_HORSE_STEP_WATER,
ENTITY_SKELETON_HORSE_SWIM,
ENTITY_SLIME_ATTACK,
ENTITY_SLIME_DEATH,
ENTITY_SLIME_DEATH_SMALL,
ENTITY_SLIME_HURT,
ENTITY_SLIME_HURT_SMALL,
ENTITY_SLIME_JUMP,
ENTITY_SLIME_JUMP_SMALL,
ENTITY_SLIME_SQUISH,
ENTITY_SLIME_SQUISH_SMALL,
ENTITY_SNOW_GOLEM_AMBIENT,
ENTITY_SNOW_GOLEM_DEATH,
ENTITY_SNOW_GOLEM_HURT,
ENTITY_SNOW_GOLEM_SHEAR,
ENTITY_SNOW_GOLEM_SHOOT,
ENTITY_SNOWBALL_THROW,
ENTITY_SPIDER_AMBIENT,
ENTITY_SPIDER_DEATH,
ENTITY_SPIDER_HURT,
ENTITY_SPIDER_STEP,
ENTITY_SPLASH_POTION_BREAK,
ENTITY_SPLASH_POTION_THROW,
ENTITY_SQUID_AMBIENT,
ENTITY_SQUID_DEATH,
ENTITY_SQUID_HURT,
ENTITY_SQUID_SQUIRT,
ENTITY_STRAY_AMBIENT,
ENTITY_STRAY_DEATH,
ENTITY_STRAY_HURT,
ENTITY_STRAY_STEP,
ENTITY_STRIDER_AMBIENT,
ENTITY_STRIDER_DEATH,
ENTITY_STRIDER_EAT,
ENTITY_STRIDER_HAPPY,
ENTITY_STRIDER_HURT,
ENTITY_STRIDER_RETREAT,
ENTITY_STRIDER_SADDLE,
ENTITY_STRIDER_STEP,
ENTITY_STRIDER_STEP_LAVA,
ENTITY_TADPOLE_DEATH,
ENTITY_TADPOLE_FLOP,
ENTITY_TADPOLE_GROW_UP,
ENTITY_TADPOLE_HURT,
ENTITY_TNT_PRIMED,
ENTITY_TROPICAL_FISH_AMBIENT,
ENTITY_TROPICAL_FISH_DEATH,
ENTITY_TROPICAL_FISH_FLOP,
ENTITY_TROPICAL_FISH_HURT,
ENTITY_TURTLE_AMBIENT_LAND,
ENTITY_TURTLE_DEATH,
ENTITY_TURTLE_DEATH_BABY,
ENTITY_TURTLE_EGG_BREAK,
ENTITY_TURTLE_EGG_CRACK,
ENTITY_TURTLE_EGG_HATCH,
ENTITY_TURTLE_HURT,
ENTITY_TURTLE_HURT_BABY,
ENTITY_TURTLE_LAY_EGG,
ENTITY_TURTLE_SHAMBLE,
ENTITY_TURTLE_SHAMBLE_BABY,
ENTITY_TURTLE_SWIM,
ENTITY_VEX_AMBIENT,
ENTITY_VEX_CHARGE,
ENTITY_VEX_DEATH,
ENTITY_VEX_HURT,
ENTITY_VILLAGER_AMBIENT,
ENTITY_VILLAGER_CELEBRATE,
ENTITY_VILLAGER_DEATH,
ENTITY_VILLAGER_HURT,
ENTITY_VILLAGER_NO,
ENTITY_VILLAGER_TRADE,
ENTITY_VILLAGER_WORK_ARMORER,
ENTITY_VILLAGER_WORK_BUTCHER,
ENTITY_VILLAGER_WORK_CARTOGRAPHER,
ENTITY_VILLAGER_WORK_CLERIC,
ENTITY_VILLAGER_WORK_FARMER,
ENTITY_VILLAGER_WORK_FISHERMAN,
ENTITY_VILLAGER_WORK_FLETCHER,
ENTITY_VILLAGER_WORK_LEATHERWORKER,
ENTITY_VILLAGER_WORK_LIBRARIAN,
ENTITY_VILLAGER_WORK_MASON,
ENTITY_VILLAGER_WORK_SHEPHERD,
ENTITY_VILLAGER_WORK_TOOLSMITH,
ENTITY_VILLAGER_WORK_WEAPONSMITH,
ENTITY_VILLAGER_YES,
ENTITY_VINDICATOR_AMBIENT,
ENTITY_VINDICATOR_CELEBRATE,
ENTITY_VINDICATOR_DEATH,
ENTITY_VINDICATOR_HURT,
ENTITY_WANDERING_TRADER_AMBIENT,
ENTITY_WANDERING_TRADER_DEATH,
ENTITY_WANDERING_TRADER_DISAPPEARED,
ENTITY_WANDERING_TRADER_DRINK_MILK,
ENTITY_WANDERING_TRADER_DRINK_POTION,
ENTITY_WANDERING_TRADER_HURT,
ENTITY_WANDERING_TRADER_NO,
ENTITY_WANDERING_TRADER_REAPPEARED,
ENTITY_WANDERING_TRADER_TRADE,
ENTITY_WANDERING_TRADER_YES,
ENTITY_WARDEN_AGITATED,
ENTITY_WARDEN_AMBIENT,
ENTITY_WARDEN_ANGRY,
ENTITY_WARDEN_ATTACK_IMPACT,
ENTITY_WARDEN_DEATH,
ENTITY_WARDEN_DIG,
ENTITY_WARDEN_EMERGE,
ENTITY_WARDEN_HEARTBEAT,
ENTITY_WARDEN_HURT,
ENTITY_WARDEN_LISTENING,
ENTITY_WARDEN_LISTENING_ANGRY,
ENTITY_WARDEN_NEARBY_CLOSE,
ENTITY_WARDEN_NEARBY_CLOSER,
ENTITY_WARDEN_NEARBY_CLOSEST,
ENTITY_WARDEN_ROAR,
ENTITY_WARDEN_SNIFF,
ENTITY_WARDEN_SONIC_BOOM,
ENTITY_WARDEN_SONIC_CHARGE,
ENTITY_WARDEN_STEP,
ENTITY_WARDEN_TENDRIL_CLICKS,
ENTITY_WITCH_AMBIENT,
ENTITY_WITCH_CELEBRATE,
ENTITY_WITCH_DEATH,
ENTITY_WITCH_DRINK,
ENTITY_WITCH_HURT,
ENTITY_WITCH_THROW,
ENTITY_WITHER_AMBIENT,
ENTITY_WITHER_BREAK_BLOCK,
ENTITY_WITHER_DEATH,
ENTITY_WITHER_HURT,
ENTITY_WITHER_SHOOT,
ENTITY_WITHER_SPAWN,
ENTITY_WITHER_SKELETON_AMBIENT,
ENTITY_WITHER_SKELETON_DEATH,
ENTITY_WITHER_SKELETON_HURT,
ENTITY_WITHER_SKELETON_STEP,
ENTITY_WOLF_AMBIENT,
ENTITY_WOLF_DEATH,
ENTITY_WOLF_GROWL,
ENTITY_WOLF_HOWL,
ENTITY_WOLF_HURT,
ENTITY_WOLF_PANT,
ENTITY_WOLF_SHAKE,
ENTITY_WOLF_STEP,
ENTITY_WOLF_WHINE,
ENTITY_ZOGLIN_AMBIENT,
ENTITY_ZOGLIN_ANGRY,
ENTITY_ZOGLIN_ATTACK,
ENTITY_ZOGLIN_DEATH,
ENTITY_ZOGLIN_HURT,
ENTITY_ZOGLIN_STEP,
ENTITY_ZOMBIE_AMBIENT,
ENTITY_ZOMBIE_ATTACK_IRON_DOOR,
ENTITY_ZOMBIE_ATTACK_WOODEN_DOOR,
ENTITY_ZOMBIE_BREAK_WOODEN_DOOR,
ENTITY_ZOMBIE_CONVERTED_TO_DROWNED,
ENTITY_ZOMBIE_DEATH,
ENTITY_ZOMBIE_DESTROY_EGG,
ENTITY_ZOMBIE_HURT,
ENTITY_ZOMBIE_INFECT,
ENTITY_ZOMBIE_STEP,
ENTITY_ZOMBIE_HORSE_AMBIENT,
ENTITY_ZOMBIE_HORSE_DEATH,
ENTITY_ZOMBIE_HORSE_HURT,
ENTITY_ZOMBIE_VILLAGER_AMBIENT,
ENTITY_ZOMBIE_VILLAGER_CONVERTED,
ENTITY_ZOMBIE_VILLAGER_CURE,
ENTITY_ZOMBIE_VILLAGER_DEATH,
ENTITY_ZOMBIE_VILLAGER_HURT,
ENTITY_ZOMBIE_VILLAGER_STEP,
ENTITY_ZOMBIFIED_PIGLIN_AMBIENT,
ENTITY_ZOMBIFIED_PIGLIN_ANGRY,
ENTITY_ZOMBIFIED_PIGLIN_DEATH,
ENTITY_ZOMBIFIED_PIGLIN_HURT,
EVENT_RAID_HORN,
ITEM_ARMOR_EQUIP_CHAIN,
ITEM_ARMOR_EQUIP_DIAMOND,
ITEM_ARMOR_EQUIP_ELYTRA,
ITEM_ARMOR_EQUIP_GENERIC,
ITEM_ARMOR_EQUIP_GOLD,
ITEM_ARMOR_EQUIP_IRON,
ITEM_ARMOR_EQUIP_LEATHER,
ITEM_ARMOR_EQUIP_NETHERITE,
ITEM_ARMOR_EQUIP_TURTLE,
ITEM_AXE_SCRAPE,
ITEM_AXE_STRIP,
ITEM_AXE_WAX_OFF,
ITEM_BONE_MEAL_USE,
ITEM_BOOK_PAGE_TURN,
ITEM_BOOK_PUT,
ITEM_BOTTLE_EMPTY,
ITEM_BOTTLE_FILL,
ITEM_BOTTLE_FILL_DRAGONBREATH,
ITEM_BUCKET_EMPTY,
ITEM_BUCKET_EMPTY_AXOLOTL,
ITEM_BUCKET_EMPTY_FISH,
ITEM_BUCKET_EMPTY_LAVA,
ITEM_BUCKET_EMPTY_POWDER_SNOW,
ITEM_BUCKET_EMPTY_TADPOLE,
ITEM_BUCKET_FILL,
ITEM_BUCKET_FILL_AXOLOTL,
ITEM_BUCKET_FILL_FISH,
ITEM_BUCKET_FILL_LAVA,
ITEM_BUCKET_FILL_POWDER_SNOW,
ITEM_BUCKET_FILL_TADPOLE,
ITEM_BUNDLE_DROP_CONTENTS,
ITEM_BUNDLE_INSERT,
ITEM_BUNDLE_REMOVE_ONE,
ITEM_CHORUS_FRUIT_TELEPORT,
ITEM_CROP_PLANT,
ITEM_CROSSBOW_HIT,
ITEM_CROSSBOW_LOADING_END,
ITEM_CROSSBOW_LOADING_MIDDLE,
ITEM_CROSSBOW_LOADING_START,
ITEM_CROSSBOW_QUICK_CHARGE_1,
ITEM_CROSSBOW_QUICK_CHARGE_2,
ITEM_CROSSBOW_QUICK_CHARGE_3,
ITEM_CROSSBOW_SHOOT,
ITEM_DYE_USE,
ITEM_ELYTRA_FLYING,
ITEM_FIRECHARGE_USE,
ITEM_FLINTANDSTEEL_USE,
ITEM_GLOW_INK_SAC_USE,
ITEM_GOAT_HORN_PLAY,
ITEM_GOAT_HORN_SOUND_0,
ITEM_GOAT_HORN_SOUND_1,
ITEM_GOAT_HORN_SOUND_2,
ITEM_GOAT_HORN_SOUND_3,
ITEM_GOAT_HORN_SOUND_4,
ITEM_GOAT_HORN_SOUND_5,
ITEM_GOAT_HORN_SOUND_6,
ITEM_GOAT_HORN_SOUND_7,
ITEM_HOE_TILL,
ITEM_HONEY_BOTTLE_DRINK,
ITEM_HONEYCOMB_WAX_ON,
ITEM_INK_SAC_USE,
ITEM_LODESTONE_COMPASS_LOCK,
ITEM_NETHER_WART_PLANT,
ITEM_SHIELD_BLOCK,
ITEM_SHIELD_BREAK,
ITEM_SHOVEL_FLATTEN,
ITEM_SPYGLASS_STOP_USING,
ITEM_SPYGLASS_USE,
ITEM_TOTEM_USE,
ITEM_TRIDENT_HIT,
ITEM_TRIDENT_HIT_GROUND,
ITEM_TRIDENT_RETURN,
ITEM_TRIDENT_RIPTIDE_1,
ITEM_TRIDENT_RIPTIDE_2,
ITEM_TRIDENT_RIPTIDE_3,
ITEM_TRIDENT_THROW,
ITEM_TRIDENT_THUNDER,
MUSIC_CREATIVE,
MUSIC_CREDITS,
MUSIC_DRAGON,
MUSIC_END,
MUSIC_GAME,
MUSIC_MENU,
MUSIC_NETHER_BASALT_DELTAS,
MUSIC_NETHER_CRIMSON_FOREST,
MUSIC_NETHER_NETHER_WASTES,
MUSIC_NETHER_SOUL_SAND_VALLEY,
MUSIC_NETHER_WARPED_FOREST,
MUSIC_OVERWORLD_DEEP_DARK,
MUSIC_OVERWORLD_DRIPSTONE_CAVES,
MUSIC_OVERWORLD_FROZEN_PEAKS,
MUSIC_OVERWORLD_GROVE,
MUSIC_OVERWORLD_JAGGED_PEAKS,
MUSIC_OVERWORLD_JUNGLE_AND_FOREST,
MUSIC_OVERWORLD_LUSH_CAVES,
MUSIC_OVERWORLD_MEADOW,
MUSIC_OVERWORLD_OLD_GROWTH_TAIGA,
MUSIC_OVERWORLD_SNOWY_SLOPES,
MUSIC_OVERWORLD_STONY_PEAKS,
MUSIC_OVERWORLD_SWAMP,
MUSIC_UNDER_WATER,
MUSIC_DISC_11,
MUSIC_DISC_13,
MUSIC_DISC_5,
MUSIC_DISC_BLOCKS,
MUSIC_DISC_CAT,
MUSIC_DISC_CHIRP,
MUSIC_DISC_FAR,
MUSIC_DISC_MALL,
MUSIC_DISC_MELLOHI,
MUSIC_DISC_OTHERSIDE,
MUSIC_DISC_PIGSTEP,
MUSIC_DISC_STAL,
MUSIC_DISC_STRAD,
MUSIC_DISC_WAIT,
MUSIC_DISC_WARD,
PARTICLE_SOUL_ESCAPE,
UI_BUTTON_CLICK,
UI_CARTOGRAPHY_TABLE_TAKE_RESULT,
UI_LOOM_SELECT_PATTERN,
UI_LOOM_TAKE_RESULT,
UI_STONECUTTER_SELECT_RECIPE,
UI_STONECUTTER_TAKE_RESULT,
UI_TOAST_CHALLENGE_COMPLETE,
UI_TOAST_IN,
UI_TOAST_OUT,
WEATHER_RAIN,
WEATHER_RAIN_ABOVE;