Friends
The friends command type
friends:
type: "friends"
enabled: true
name: "friends"
# Unlike commands there can only be 1 of each subcommand
# The type is defined in the key instead of having a type: "subcommand"
subcommand1: ...
subcommand2: ...
Friend Subcommands
List
This subcommand is required as the main command /friends
also runs this subcommand.
Example
list:
name: "list"
enabled: true
# %name% : Formatted name.
# %date% : Date they started being friends
# %last_mail% : The last mail that was sent.
# %mail_status% : If the mail was read or not.
player:
skull: "%name%"
name: "&6&l%name%"
lore:
- "&7Friends since %date%"
no_player:
material: LIGHT_GRAY_STAINED_GLASS_PANE
# The inventory displaying the friend list.
inventory:
size: GENERIC_9X6
title: "&8&lFriends List"
content:
"top,bottom":
material: LIME_STAINED_GLASS_PANE
"row1,row2,row3,row4":
function:
type: "player"
"45":
function:
type: "last_page"
always_show: false
material: YELLOW_STAINED_GLASS_PANE
name: "&a&lLast Page"
lore:
- "&7Click to go back a page"
"53":
function:
type: "next_page"
always_show: false
material: YELLOW_STAINED_GLASS_PANE
name: "&a&lNext Page"
lore:
- "&7Click to go to the next page"
/[friends command name] [name]
The list subcommand displays an inventory containing the list of the player's friends.
Online
This command displays a inventory full of the players friends that are currently online.
online:
name: "online"
enabled: true
# Lets you see other players friend lists.
permission_see_any: "leaf.friends.see"
not_found: "{error_colour}Player could not be found."
error: "{error_colour}Error occurred when opening inventory."
# %name% : Formatted name.
# %date% : Date they started being friends
# %last_mail% : The last mail that was sent.
# %mail_status% : If the mail was read or not.
player:
skull: "%name%"
name: "&6&l%name%"
lore:
- "&7Friends since %date%"
no_player:
material: LIGHT_GRAY_STAINED_GLASS_PANE
# The inventory displaying the friend list.
inventory:
size: GENERIC_9X6
title: "&8&lFriends List"
content:
"top,bottom":
material: LIME_STAINED_GLASS_PANE
"row1,row2,row3,row4":
function:
type: "player"
"45":
function:
type: "last_page"
always_show: false
material: YELLOW_STAINED_GLASS_PANE
name: "&a&lLast Page"
lore:
- "&7Click to go back a page"
"53":
function:
type: "next_page"
always_show: false
material: YELLOW_STAINED_GLASS_PANE
name: "&a&lNext Page"
lore:
- "&7Click to go to the next page"
Request
Example
request:
name: "request"
enabled: true
not_found: "{error_colour}Player has never played on this server."
self: "{error_colour}You can not be friends with your self."
# Placeholders will parse in terms of the other player.
sent: "{message} You have sent a friend request to &f<player>"
# Placeholders will parse in terms of the player that sent the request.
from: "{message} You have received a friend request from &f<player>. &aTo accept run the command &e/friends accept"
/[friends command name] [name] [player]
The request subcommand is used to send a friend request to a player.
Accept
Example
accept:
name: "accept"
enabled: true
error: "{error_colour}Error occurred when opening inventory."
requests_off: "{error_colour}This player has there friend requests off."
already_requested: "{error_colour}You have already requested to be friends with this player."
# Placeholders will parse in terms of the player that sent the request.
# Message is sent to the friend accepter.
from: "{message} You are now friends with &f<player>"
# Placeholders will parse in terms of the player that accepted the friend request.
# Message is sent to the requester.
sent: "{message} You are now friends with &f<player>"
# %name% : Formatted name of the player that is requesting.
player:
skull: "%name%"
name: "&6&l%name%"
lore:
- "&7Click to open request options."
no_player:
material: LIGHT_GRAY_STAINED_GLASS_PANE
# The inventory displaying the friend requests list.
inventory:
size: GENERIC_9X6
title: "&8&lFriend Requests"
content:
"top,bottom":
material: LIME_STAINED_GLASS_PANE
"row1,row2,row3,row4":
function:
type: "player"
"45":
function:
type: "last_page"
always_show: false
material: YELLOW_STAINED_GLASS_PANE
name: "&a&lLast Page"
lore:
- "&7Click to go back a page"
"53":
function:
type: "next_page"
always_show: false
material: YELLOW_STAINED_GLASS_PANE
name: "&a&lNext Page"
lore:
- "&7Click to go to the next page"
options:
size: GENERIC_9X3
title: "&8&lFriend Request"
content:
"0-2,9-11,18-20":
function:
type: "deny"
material: RED_STAINED_GLASS_PANE
name: "&c&lDeny"
lore:
- "&7Anonymously remove this player"
- "&7from your requests."
"6-8,15-17,24-26":
function:
type: "accept"
material: LIME_STAINED_GLASS_PANE
name: "&a&lAccept"
lore:
- "Click to &aaccept &7friend request."
/[friends command name] [name]
The requests subcommand displays an inventory listing the player's friend requests. When a player is clicked the options menu shows.
Unfriend
unfriend:
name: "unfriend"
enabled: true
not_found: "{error_colour}Invalid player name."
# Placeholders will register in terms of the friend.
message: "{message} You are no longer friends with <player>"
/[friends command name] [name] [player]
Used to unfriend a player from your friend list.
Settings
/[friends command name] [name]
Shows you global friend settings.
settings:
name: "settings"
enabled: true
error: "{error_colour}Error occurred when opening inventory."
inventory:
size: GENERIC_9X3
title: "&8&lFriend Requests"
content:
"row0,row2":
material: GRAY_STAINED_GLASS_PANE
"10":
function:
type: "toggleProxyJoin"
# When true what should the item be overridden with
true:
material: LIME_STAINED_GLASS_PANE
# Default item
material: RED_STAINED_GLASS_PANE
name: "&6&lToggle Join Messages"
lore:
- "&7Click to toggle join messages"
- "&6Currently &f%toggleProxyJoin%"
"11":
function:
type: "toggleProxyLeave"
# When true what should the item be overridden with
true:
material: LIME_STAINED_GLASS_PANE
# Default item
material: RED_STAINED_GLASS_PANE
name: "&6&lToggle Leave Messages"
lore:
- "&7Click to toggle leave messages"
- "&6Currently &f%toggleProxyLeave%"
"12":
function:
type: "toggleServerChange"
# When true what should the item be overridden with
true:
material: LIME_STAINED_GLASS_PANE
# Default item
material: RED_STAINED_GLASS_PANE
name: "&6&lToggle Server Change Messages"
lore:
- "&7Click to toggle server change messages"
- "&6Currently &f%toggleServerChange%"
"15":
function:
type: "toggleMail"
# When true what should the item be overridden with
true:
material: LIME_STAINED_GLASS_PANE
# Default item
material: RED_STAINED_GLASS_PANE
name: "&6&lToggle Mail"
lore:
- "&7Click to toggle mail"
- "&6Currently &f%toggleMail%"
"16":
function:
type: "toggleRequests"
# When true what should the item be overridden with
true:
material: LIME_STAINED_GLASS_PANE
# Default item
material: RED_STAINED_GLASS_PANE
name: "&6&lToggle Friend Requests"
lore:
- "&7Click to toggle friend requests"
- "&6Currently &f%toggleRequests%"
Message
message:
enable: true
name: "msg"
not_found: "{error_colour}Player is not online."
not_friend: "{error_colour}You are not friends with this player."
message_self: "{error_colour}You cannot message yourself."
ignoring: "{error_colour}You have ignored this player."
recipient_ignoring: "{error_colour}This player has ignored you."
toggled: "{error_colour}You have your messages toggled."
recipient_toggled: "{error_colour}This player has there messages toggled."
# Placeholders will parse in terms of the other player.
to: "&f✉ &7&ome -> &f&o<player> &7&o: &f&o%message%"
from: "&f✉ &f&o<player> -> &7&ome &7&o: &f&o%message%"
# Spy is where other players can see messages.
spy_format: "&8&o%from% -> %to% : %message%"
Reply
reply:
type: "reply"
enable: true
name: "r"
not_found: "{error_colour}You have no conversation to reply to."
not_friend: "{error_colour}You are not friends with this player."
ignoring: "{error_colour}This player is ignoring you."
toggled: "{error_colour}You have your messages toggled."
recipient_toggled: "{error_colour}This player has there messages toggled."
# Placeholders will parse in terms of the other player.
to: "&f✉ &7&ome -> &f&o<player> &7&o<server> &7&o: &f&o%message%"
from: "&f✉ &f&o<player> &7&o<server> -> &7&ome &7&o: &f&o%message%"
# Spy is where other players can see messages.
spy_format: "&8&o%from% -> %to% : %message%"
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