Define the variable in this directory then you can use it as a standard placeholder and set the value with a command. The variable is saved in the database. Each player has their own set of variables.
Placeholder :<variable name>
Default Configuratiolen
# __ ______ ______ ______
# /\ \ /\ ___\ /\ __ \ /\ ___\
# \ \ \____ \ \ __\ \ \ __ \ \ \ __\
# \ \_____\ \ \_____\ \ \_\ \_\ \ \_\
# \/_____/ \/_____/ \/_/\/_/ \/_/
#
# Author : Smudge
# Variables can be used to store custom data for each player.
#
# To create a variable, define it in this file then restart the proxy.
# You can then create commands to set the variable and placeholders
# to get the players variable. Variables use <> brackets like standard placeholders.
#
# WARNING: Variable identifiers must be unique to other variables and standard placeholders.
# REQUIREMENT: Database must be enabled.
#
# ★ Don't want variables? ★
# You can disable all the variables by deleting the content of this file.
# If you delete the file a new one will be generated.
# The variable identifier.
# Example: <theme> will return the string data that is set for the player.
theme:
# The default value if the variable is not set.
default: "green"