Event is fired when a player joins the proxy server.
load_balancing:
# The type of event.
type: "playerjoin"
# Used to enable and disable the event.
# Defaults to true.
enabled: false
# Add commands to be run.
commands:
- "leaf"
# Add servers to be sent to.
# If more than 1 server is stated the player will
# go to the server with the least amount of players
servers:
- "hub1"
- "hub2"