# Events

| Type         | Description                                 |
| ------------ | ------------------------------------------- |
| `playerjoin` | Fired when a player joins the proxy server. |

## Default configuration

{% code title="Example" overflow="wrap" %}

```yaml
#  __         ______     ______     ______
# /\ \       /\  ___\   /\  __ \   /\  ___\
# \ \ \____  \ \  __\   \ \  __ \  \ \  __\
#  \ \_____\  \ \_____\  \ \_\ \_\  \ \_\
#   \/_____/   \/_____/   \/_/\/_/   \/_/
#
# Author : Smudge

# ★ Don't want events? ★
# You can disable all by deleting the content of this file.
# If you delete the file a new one will be generated.

load_balancing:
  # The type of event.
  type: "playerjoin"
  # Used to enable and disable the event.
  # Defaults to true.
  enabled: false
  # Add commands to be run.
  commands:
  - "leaf"
  # Add servers to be sent to.
  # If more than 1 server is stated the player will
  # go to the server with the least amount of players
  servers:
  - "hub1"
  - "hub2"
```

{% endcode %}


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